Intro

My overarching research interest is to enhance and support human learning, with a particular focus on artificial intelligence (AI) in education, using immersive and experience-oriented advanced learning technologies (e.g., game-based and simulation-based learning environments) in science, technology, engineering, and mathematics + computing (STEM+C) fields for K-12 and adult learners.

I use quantitative, qualitative, mixed-methods, and AI and machine learning approaches to address research questions. My interdisciplinary work, spanning across Learning Design and Technology, Educational Psychology, and Human-Computer Interaction (HCI), has been published in reputable journals such as Educational Psychology Review, Computers & Education, British Journal of Educational Technology, Educational Technology Research and Development, and Computers and Education: Artificial Intelligence, as well as high-quality venues such as the ACM CHI conference on Human Factors in Computing Systems.I also have more than 60 national and international conference publications.

My research focus and prospects are presented below:

📑[CV]


Education
Ph.D. in Instructional Systems and Learning Technologies,
Florida State University, Tallahassee, FL (2018-2023)
Graduate Certificate in Measurement & Statistics,
Florida State University, Tallahassee, FL (2022)

Professional Appointment
Assistant Professor of Learning Design and Technology,
University of Hawaiʻi at Mānoa, Honolulu, HI (Fall, 2023-present)

Prior Professional Experience
Graduate Teaching Assistant,
Florida State University, Tallahassee, FL (Summer, 2023)
Researcher/Graduate Research Assistant,
Florida State University, Tallahassee, FL (Spring, 2019-present)
Graduate Assistant,
Florida State University, Tallahassee, FL (Fall, 2022-Spring, 2023)
Graduate Assistant in Teaching,
Florida State University, Tallahassee, FL (Fall, 2021-Spring, 2022)


Honors and Awards
Mānoa Faculty Research Travel Award ($2,000)
Office of the Vice Provost for Research and Scholarship, University of Hawaiʻi at Mānoa, Honolulu, HI (2023)
Dissertation Research Grant ($1,000)
The Graduate School, Florida State University, Tallahassee, FL (2022)
Ruby Diamond Future Professor Award Nomination (2nd time)
Florida State University, Tallahassee, FL (2022)
Liliana Muhlman Masoner Outstanding International Student Award
Florida State University, Tallahassee, FL (2021)
Ruby Diamond Future Professor Award
Florida State University, Tallahassee, FL (2020)
The Adelaide D. Wilson Graduate Fellowship
Florida State University, Tallahassee, FL (2018)
The Gagné-Briggs Endowed Scholarship
Florida State University, Tallahassee, FL (2018)

Research

Research Interests Overview

I design and research innovative and inclusive advanced learning technologies that help diverse learners in Science, Technology, Engineering, and Math (STEM) contexts. My research is inter- /trans-disciplinary and focuses on Artificial Intelligence (AI) in Education, Extended Reality, Game-Based Learning, and Simulation-Based learning.


Refereed Journals

  1. Ke, F., Dai, C-P., & West, L. (2024, in press). Mathematical experience in game-based problem solving. Journal of Computer Assisted Learning. Advance online publication.
  2. Ke, F., Dai, C-P., West, L., Pan, Y., & Xu, J. (2024, in press). Using mathematizing supports for applied problem solving in a game-based learning environment. Journal of Educational Computing Research. Advance online publication.
  3. Dai, C-P., Ke, F., Pan, Y., Moon, J., & Liu Z.(2024). Effects of artificial intelligence-powered virtual agents on learning outcomes in computer-based simulations: A meta-analysis. Educational Psychology Review, 36, Article 31, 1-37. https://doi.org/10.1007/s10648-024-09855-4
  4. Dai, C-P., (2023). Designing learning support for simulation-based preservice teacher learning with artificial intelligence-powered virtual agents. International Journal for Educational Media and Technology, 17(2), 31-39. Retrieved from https://ijemt.org/index.php/journal/article/view/312
  5. Dai, C-P., Ke, F., Dai, Z., & Pachman, M. (2023). Improving teaching practices via virtual reality-supported simulation-based learning: Scenario design and the duration of implementation. British Journal of Educational Technology. 54(4), 836-856. https://doi.org/10.1111/bjet.13296
  6. Dai, C-P., Ke, F., Pan, Y., & Liu, Y. (2023). Exploring students’ learning support use in digital game-based math learning: A mixed-methods approach using machine learning and multi-cases study. Computers & Education, 194, 104698. https://doi.org/10.1016/j.compedu.2022.104698
  7. Pan, Y., Ke, F., & Dai, C-P. (2023). Patterns of using multimodal external representations in digital game-based learning. Journal of Educational Computing Research, 60 (8), 1918-1941. https://doi.org/10.1177/07356331221087771
  8. Dai, C-P. & Ke, F. (2022). Educational applications of artificial intelligence in simulation-based learning: A systematic mapping review. Computers & Education: Artificial Intelligence, 3. 100087. https://doi.org/10.1016/j.caeai.2022.100087
  9. Dai, C-P., Ke, F., & Pan, Y. (2022). Narrative-supported math problem solving in digital game-based learning. Educational Technology Research & Development, 70(4), 1261-1281. https://doi.org/10.1007/s11423-022-10129-5
  10. Kuba, R., Rahimi, S., Smith, G., Shute, V. J. & Dai, C-P. (2021). Using the first principles of instruction and multimedia learning principles to design and develop in-game learning support videos. Educational Technology Research & Development, 69, 1201-1220 https://doi.org/10.1007/s11423-021-09994-3
  11. Rahimi, S., Shute. V. J., Kuba, R., Dai, C-P., Yang, X., Smith, G. & Alonso-Fernandez, C., (2021). The use and effects of incentive systems on learning and performance in educational games. Computers & Education, 165, 104135, 1-17 https://doi.org/10.1016/j.compedu.2021.104135
  12. Shute, V. J., Rahimi S., Smith, G., Ke, F., Almond, R., Dai, C-P., Kamikabeya, R., Liu, Z., Yang, X., & Sun, C. (2021). Maximizing learning without sacrificing the fun: Stealth assessment, adaptivity, and learning supports in educational games. Journal of Computer Assisted Learning. 37(1), 127-141. https://doi.org/10.1111/jcal.12473
  13. Shute, V. J., Smith, G., Kuba, R., Dai, C-P., Rahimi, S., Liu, Z., & Almond, R. G. (2021). The design, development, and testing of learning supports for the Physics Playground. International Journal of Artificial Intelligence in Education, 31, 357-379 https://doi.org/10.1007/s40593-020-00196-1
  14. Liu, Z., Moon, J., Kim. B., & Dai, C-P. (2020). Integrating adaptivity to educational games: A combination of bibliometric and meta-analytics Review [Special Issue]. Educational Technology Research & Development, 68(4), 1931-1959. https://doi.org/10.1007/s11423-020-09791-4


Refereed Book Chapters

  1. Dai, C-P., (2024). Applying machine learning to augment the design and assessment of immersive learning experience. In M. S. Khine (Ed.), Machine Learning in Educational Sciences: Approaches, Applications and Advances. (pp. 245-264). Springer Nature. https://doi.org/10.1007/978-981-99-9379-6_12 [pdf]
  2. Smith, G., Shute, V., Rahimi, S., Dai, C-P., & Kuba, R. (2023). Stealth Assessment and Digital Learning Game Design. In M. McCreery, & S. K. Krach (Eds.), Games as Stealth Assessment (pp. 81-100). IGI Global . https://doi.org/10.4018/979-8-3693-0568-3.ch004
  3. Dai, Z., Ke, F., Dai, C-P., Pachman., M., & Yuan, X. (2021). Role-play in Virtual Reality: A teaching training design case using OpenSimulator. In G. Akcayir, & C. D. Epp (Eds.), Designing, Deploying, and Evaluating Virtual and Augmented Reality in Education (pp. 143-1763). Hershey, PA: IGI Global https://doi.org/10.4018/978-1-7998-5043-4.ch007
  4. Ke, F., Dai, Z., Dai, C-P., Pachman, M., Chaulagain, R., & Yuan, X. (2020). Designing Virtual Agents for simulation-based learning in Virtual Reality. In R. Zheng (Ed.), Cognitive and Affective Perspectives on Immersive Technology in Education (pp. 151-170). Hershey, PA: IGI Global https://doi.org/10.4018/978-1-7998-3250-8.ch008


Refereed Conference Proceedings

  1. Dai, C-P., Ke, F., Zhang, N. Southerland, S. A., Barrett, A., Bhowmik, S., West, L., & Yuan, X. (2024). Preservice Teacher Learning in Virtual Reality Simulation with Artificial Intelligence-Powered Virtual Students: Emotions and Teacher Talk Patterns. In Proceedings of International Conference of the Learning Sciences (ICLS), (4 pages). Buffalo, NY: International Society of the Learning Sciences.
  2. Zhang, N., Ke, F., Dai, C-P., Southerland, S. A., Barrett, A., Bhowmik, S., West, L., Yuan, X. (2024). Exploring Preservice Teachers’ Perceptions and Experiences of Teaching AI Students in Virtual Simulations. In Proceedings of International Conference of the Learning Sciences (ICLS), (2 pages). Buffalo, NY: International Society of the Learning Sciences.
  3. Zhang, N., Ke, F., Dai, C-P., Barrett, A. (2024). Supporting Preservice Teachers’ Responsive Teaching in AI-Integrated Simulations. In Proceedings of International Conference of the Learning Sciences (ICLS), (2 pages). Buffalo, NY: International Society of the Learning Sciences.
  4. Barrett, A., Ke, F., Zhang, N. & Dai, C.-P. (2024). Comparing the science talk of AI and human students. In Proceedings of International Conference of the Learning Sciences (ICLS), (2 pages). Buffalo, NY: International Society of the Learning Sciences.
  5. Dai, C-P., Ke, F., Zhang, N., Barrett, A., West, L., Bhowmik, S., Southerland, S. A., & Yuan, X. (2024). Designing Conversational Agents to Support Student Teacher Learning in Virtual Reality Simulation: A Case Study. In Proceedings of the ACM CHI conference on Human Factors in Computing Systems Extended Abstracts, ACM CHI EA'24. Honolulu, HI. https://doi.org/10.1145/3613905.3637145
    [Acceptance rate: 24%] [pdf]
  6. Barrett, A., Ke, F., Dai, C-P., West, L., Bhowmik, S., Zhang, N. (2023). AI-integrated virtual students for teacher training: Comparing simulation-based classroom dialogue with the real thing. Proceedings of the 3rd Annual Meeting of the International Society of the Learning Sciences (ISLS). Montreal, Canada: International Society of the Learning Sciences.
  7. Pan, Y., Ke, F., Dai, C-P., West, L., & Xu, J. (2023). A design-based training workshop on teachers’ math knowledge for teaching. Proceedings of the 3rd Annual Meeting of the International Society of the Learning Sciences (ISLS). Montreal, Canada: International Society of the Learning Sciences.
  8. Dai, C-P., Ke, F., & Pan. Y. (2023). Exploring 6th to 8th graders’ math play processes and strategies. Proceedings of the 3rd Annual Meeting of the International Society of the Learning Sciences (ISLS). Montreal, Canada: International Society of the Learning Sciences.
  9. West, L., Ke, F., Dai, C-P., Kim, B-J., Chaulagain, C., Mondol, T. C., Xu, J., Kuba, R., Jung, S. (2022). Effects of level trajectory on mathematical gameplay. In Chinn, C., Tan, E., Chan, C., & Kali, Y. (Eds.). Proceedings of the 16th International Conference of the Learning Sciences (ICLS) 2022 (pp. 1986-1988). Hiroshima, Japan: International Society of the Learning Sciences.
  10. https://repository.isls.org/bitstream/1/8676/1/ICLS2022_1986 -1987.pdf
  11. Bhowmik, S., Barrett, A., Ke, F., Yuan, X., Southerland, S., Dai, C-P., West, L., & Dai, Z. (2022). Simulating students: An AI chatbot for teacher training. In Chinn, C., Tan, E., Chan, C., & Kali, Y. (Eds.). Proceedings of the 16th International Conference of the Learning Sciences (ICLS) 2022 (pp. 1972-1973). Hiroshima, Japan: International Society of the Learning Sciences.
  12. Pan, Y., Ke, F. & Dai, C-P., (2022). Game design experience for teachers' design thinking in participatory design culture. In Chinn, C., Tan, E., Chan, C., & Kali, Y. (Eds.). Proceedings of the 16th International Conference of the Learning Sciences (ICLS) 2022 (pp. 1922-1923). Hiroshima, Japan: International Society of the Learning Sciences.
  13. Dai, C-P., Ke, F., & Pan, Y. (2022). How learners use in-game learning support in digital game-based math learning? In Chinn, C., Tan, E., Chan, C., & Kali, Y. (Eds.). Proceedings of the 16th International Conference of the Learning Sciences (ICLS) 2022 (pp. 1870-1871). Hiroshima, Japan: International Society of the Learning Sciences.
  14. Dai, C-P. (2021). Exploring designs of AI-integrated pedagogical agents for teacher training in virtual reality. In Proceedings of the 2021 Learning Sciences Graduate Student Conference (LSGSC). (pp.22-23). Champaign, IL: the University of Illinois at Urbana-Champaign.
  15. Dai, C-P., Ke, F., Dai, Z., West, L., Bhowmik, S., & Yuan, X. (2021). Designing Artificial Intelligence (AI) in Virtual Humans for Simulation-Based Training with Graduate Teaching Assistants. International Conference of the Learning Sciences (ICLS) 2021 (pp. 1101-1102). Bochum, Germany: International Society of the Learning Sciences.
  16. Dai, C-P., & Ke, F. (2021). Designing Narratives in Multimodal Representations for Game-Based Math Learning and Problem Solving. In de Vries, E., Hod, Y., & Ahn J. (Eds.). Proceedings of the 15th International Conference of the Learning Sciences - ICLS 2021 (pp. 909-910). Bochum, Germany: International Society of the Learning Sciences.https://repository.isls.org/bitstream/1/7615/1/909-910.pdf
  17. Dai, C-P., Ke, F., & Pan, Y. (2021). Participatory Design of Game-Based Math Learning Platform: Teacher-Researcher Negotiation and Collaboration. In de Vries, E., Hod, Y., & Ahn J. (Eds.). Proceedings of the 15th International Conference of the Learning Sciences - ICLS 2021 (pp. 907-908). Bochum, Germany: International Society of the Learning Sciences. https://repository.isls.org/bitstream/1/7614/1/907-908.pdf
  18. Dai, C-P., Ke, F., Pan, Y., & Dai, Z. (2020). Work-in-Progress Paper: Learners’ Interaction With Task Narratives for Math Problem-Solving in Game-Based Learning. In Economou, D., Klippel, A., Dodds, H., Peña-Rios, A., Lee, M. J. W., Beck, D., Pirker, J., Dengel, A., Peres, T. M., & Richter, J. (Eds.) Immersive Learning Research Network. Proceedings of 6th International Conference, iLRN 2020, Online, June 21-25, 2020. Immersive Learning Research Network. (pp. 299-300) ISBN 978-1-7348995-0-4 (IEEE) http://dx.doi.org/10.23919/iLRN47897.2020.9155180
  19. Pan, Y., Ke, F., Uysal, S., Clark, M. K., & Dai, C-P. (2020). Learning mathematics from history: A case study on learning support design with history of mathematics in GBL. In Gresalfi, M. and Horn, I. S. (Eds.) The Interdisciplinarity of the Learning Sciences, 14th International Conference of the Learning Sciences (ICLS) 2020, Volume 3. (pp. 1745-1746) Nashville, Tennessee: International Society of the Learning Sciences. https://repository.isls.org/handle/1/6421
  20. Dai, C-P., Ke, F., Dai, Z., & West, L. (2020). Advocating facilitators’ interdisciplinary learning with computer science teaching assistants in a virtual reality environment. In Gresalfi, M. and Horn, I. S. (Eds.) The Interdisciplinarity of the Learning Sciences, 14th International Conference of the Learning Sciences (ICLS) 2020, Volume 4. (pp. 2333-2334). Nashville, Tennessee: International Society of the Learning Sciences. https://repository.isls.org//handle/1/6546
  21. Dai, Z., Ke, F., & Dai, C-P. (2020). Exploring learner behavioral patterns in virtual-reality-based role-playing for teaching training. In Gresalfi, M. and Horn, I. S. (Eds.) The Interdisciplinarity of the Learning Sciences, 14th International Conference of the Learning Sciences (ICLS) 2020, Volume 4. (pp. 2403-2404). Nashville, Tennessee: International Society of the Learning Sciences. https://repository.isls.org/bitstream/1/6582/1/2403-2404.pdf
  22. Dai, C-P. (2017). An exploratory study on integrating Virtual Reality video into L2 Chinese festival teaching. In J., Colpaert, A., Aerts, R., Kern, M., Kaiser (Eds.), Proceedings of the XVIIIth International CALL Research Conference (pp.191-200). Berkeley, CA: University of California. ISBN 9789057285509
  23. Dai, C-P. (2017). A narrative inquiry into Taiwanese grade school teachers’ practice of Chinese as a foreign language in the Philippines. In J., Mena, A., García Valcarcel Muñoz Repiso, F., José García Peñalvo, M., Martín del Pozo (Eds.) Search and research: Teacher education for contemporary contexts (pp.169-178). Salamanca, Spain: Ediciones Universidad de Salamanca. ISBN 978-84-9012-769-8


Refereed Conference Activities

  1. Dai, C-P. & Ke, F. (2024, April). The Impacts of Model-Based Support and Artificial-Intelligence-Powered Virtual Agents in Virtual Reality for Preservice Teachers. Paper Session at the 2024 AERA Annual Meeting. Philadelphia, PA.
  2. Dai, C-P., Ke, F., Zhang, N., Southerland, S. A., Barrett, A., Bhowmik, S., West, L., & Yuan, X. (2024, April). Preservice teachers’ emotions and ambitious teaching in virtual reality simulation with artificial intelligence-powered virtual humans. Roundtable session at the 2024 AERA Annual Meeting. Philadelphia, PA.
  3. Caskurlu, S., Ocak, C., & Dai, C-P. (2024, April). Multimodal Learning Analytics in K-8 Research: A Systematic Review. Paper Session at the 2024 AERA Annual Meeting. Philadelphia, PA.
  4. Zhang, N., Barrett, A., Southerland, S. A., Bhowmik, S., West, L., Yuan, X., Ke, F., & Dai, C-P. (2024, April). Understanding preservice teachers’ perceptions and experiences in an AI-empowered teaching simulation. Paper Session at the 2024 AERA Annual Meeting. Philadelphia, PA.
  5. Barrett, A., Ke, F., Dai, C-P., Zhang, N., Bhowmik, S., West, L., Yuan, X., & Southerland, S. A. (2024, April). Teacher training in virtual-world simulations: Analyzing pre-service science teacher talk moves with AI-powered student agents. Roundtable at the 2024 AERA Annual Meeting. Philadelphia, PA.
  6. West, L., Ke, F., Xu, J., Dai, C-P., & Pan, Y. (2023, October). Interdisciplinary collaborative design of an adaptive cognitive task planner for game-based math learning. Concurrent Presentation accepted at Association for Educational Communications & Technology international convention (AECT), 2023. Orlando, FL.
  7. Pan, Y., Ke, F., Dai, C-P., West, L., & Xu, J. (2023, October). Developing teachers’ knowledge for teaching in a design-based training. Poster accepted at Association for Educational Communications & Technology international convention (AECT), 2023. Orlando, FL.
  8. Ocak C., Caskurlu, S., & Dai, C-P.(2023, October). Developing a checklist as a guide to conduct multimodal learning analytics research. Concurrent Presentation accepted at Association for Educational Communications & Technology international convention (AECT), 2023. Orlando, FL.
  9. Dai, C-P., Ke, F., Barrett, A., Zhang, N., West, L., Southerland, S., Bhowmik, S., & Yuan, X. (2023, October). Classroom dynamics and teaching practices with artificial intelligence virtual students in virtual reality. Concurrent Presentation accepted at Association for Educational Communications & Technology international convention (AECT), 2023. Orlando, FL.
  10. Barrett, A., Dai, C-P. , West, L., Bhowmik, S., Zhang, N., & Ke. F. (2023, August). Preservice teacher discourse with AI-integrated virtual students: A look at sentence function. Presentation at the 20th Biennial European Association for Research on Learning and Instruction (EARLI) Conference. Thessaloniki, Greece.
  11. Pan, Y., Ke, F., & Dai, C-P. (2023, May). Effects of Game-based Learning Supports on Students’ Math Performance and Perceived Game Flow. Virtual Paper Session presented at the 2023 AERA Annual Meeting. Chicago, IL.
  12. Pan, Y. & Dai, C-P. (2023, May). Developing Conceptual and Procedural Knowledge for Mathematical Problem Solving in Digital Game-based Learning. Virtual Paper Session presented at the 2023 AERA Annual Meeting. Chicago, IL.
  13. Dai, C-P., Ke, F., Pan, Y., Moon, J., & Liu, Z. (2023, April). A meta-analysis on the effects of using artificial intelligence-powered virtual agents in simulation-based learning. Paper Session presented at the 2023 AERA Annual Meeting. Chicago, IL.
  14. Dai, C-P., Ke, F., Pan, Y., & Liu, Y. (2023, April). A mixed-methods study exploring learning support use in digital game-based math learning. Poster presented at the 2023 AERA Annual Meeting. Chicago, IL.
  15. Pan, Y., Ke, F., & Dai, C-P. (2022, October). Designing Games for Effective Mathematics Learning: Evidence from Thirteen Years of Research. Poster session presented at Association for Educational Communications & Technology international convention (AECT), Las Vegas, NV, USA (and online).
  16. Pan, Y., Ke, F., Dai, C-P. (2022, October). What teachers learn in participatory game design. Poster session presented at Association for Educational Communications & Technology international convention (AECT), Las Vegas, NV, USA (and online).
  17. Dai, C-P., Ke, F., Pan, Y., & Liu, Y. (2022, October). Cluster analysis of learning support use in digital game-based math learning. Concurrent session presented at Association for Educational Communications & Technology international convention (AECT), Las Vegas, NV, USA (and online).
  18. Dai, C-P., Ke, F., Southerland, S., Dai, Z., & Zhang, N. (2022, October). Scenario design in virtual reality with Artificial Intelligence (AI)-powered virtual agents. Concurrent session presented at Association for Educational Communications & Technology international convention (AECT), Las Vegas, NV, USA (and online).
  19. Dai, C-P. & Ke, F. (2022, October). A scoping review on educational applications of Artificial Intelligence (AI) in simulation-based learning. Concurrent session presented at Association for Educational Communications & Technology international convention (AECT), Las Vegas, NV, USA (and online).
  20. Pan, Y., Ke, F., Xu, X., & Dai, C-P. (2022, April). Learning Math through Gameplay: A Systematic Review on Learning Games in Mathematical Education. Presentation presented for the 2022 AERA Annual Meeting. San Diego, CA.
  21. Kuba, R., Xu, J., Dai, C-P., & Ke, F. (2022, April). Fundamental Principles of Interaction: Designing user interfaces for adaptive, linear, and free-choice game navigation paths. Roundtable presented for the 2022 AERA Annual Meeting. San Diego, CA.
  22. Pan, Y., Ke, F., & Dai, C-P., (2022, April). The way of using multimodal external representations in game-based learning. Poster presented for the 2022 AERA Annual Meeting. San Diego, CA.
  23. Dai, C-P., Ke, F., Dai, Z., West, L., Bhowmik, S., & Yuan, X. (2022, April). Towards AI-integrated pedagogical agents for student instructor training in virtual reality. Presentation presented for the 2022 AERA Annual Meeting. San Diego, CA.
  24. Dai, C-P., Ke. F., Pan, Y., Dai, Z. (2022, April). Narratives for math problem solving and associated gender differences in digital game-based learning. Poster presented for the 2022 AERA Annual Meeting. San Diego, CA.
  25. Dai, C-P., Ke, F., & Pan, Y. (2022, Janurary). Heuristics from teachers for game-based math learning design and implementation. National Council of Teachers of Mathematics (NCTM) 2021 Research Conference, Virtual Event.
  26. Dai, C-P. (2021, November). Conversational agents with Artificial Intelligence (AI) for learning: Opportunities and challenges. Poster presented at 2021 Florida Educational Research Association (FERA) Annual Meeting. Tampa, FL.
  27. Dai, C-P., Ke, F., Pan, Y., & Dai, Z. (2021, November). Narratives-supported math problem solving in game-based learning. Concurrent session presented at Association for Educational Communications & Technology international convention (AECT), Chicago, IL + Virtual.
  28. Dai, C-P., Park, Y., & Mitchell, A. L. (2021, November). Exploring future instructional designers’ perceptions of and practices for online problem-based learning. Concurrent session presented at Association for Educational Communications & Technology international convention (AECT), Chicago, IL + Virtual.
  29. Dai, C.-P., Ke, F.., West, L., Dai, Z., Bhowmik, S., & Yuan, X. (2021, November). Artificial intelligence in virtual humans for teaching assistant training: A design and development case study. Concurrent session presented at Association for Educational Communications & Technology international convention (AECT), Chicago, IL + Virtual.
  30. Pan, Y., Ke, F., Xu, X., &Dai., C-P., (2021, November). A Systematic Review of Empirical Evidence of the Learning Games in Math Education. Poster presented at Association for Educational Communications & Technology international convention (AECT), Chicago, IL + Virtual.
  31. Ke., F., Dai., Z., Dai., C-P., West., L., & Yuan., X. (2021, April). Mixed Reality Integrated Learning Environment for Teaching Training of STEM Teaching Assistants. In Symposium Leveraging Mixed-reality Classroom Simulators for Professional Development to Support Student-centered STEM Learning Environments. the 2021 National Association for Research in Science Teaching (NARST) Annual International Conference. Orlando, FL. (virtual)
  32. Dai, Z., Ke, F., Dai, C-P., Pachman, M., West, L., Bhowmik, S., & Yuan, X. (2021, April). Using data mining of learner behaviors to inform design of role-play in virtual- reality-based teacher training. Poster presented at the 2021 Virtual AERA Annual Meeting. Orlando, FL.
  33. Rahimi, S., Shute, V., Kuba, R., Dai, C-P., Yang, X., Smith, G., & Alonso- Fernandez, C. (2021, April). Maximizing learning and performance using incentive systems in educational games. Roundtable presented at the 2021 Virtual AERA Annual Meeting. Orlando, FL.
  34. West, L., Dai, C-P., Ke, F., Dai, Z., Pachman, M., Yuan, X., & Bhowmik, S. (2021, April). Factors impacting reaction time to prompting in virtual teaching training. Poster presented at the 2021 Virtual AERA Annual Meeting. Orlando, FL.
  35. Dai, C-P., Ke, F., Dai, Z., Pachman, M., West, L., Bhowmik, S., & Yuan, X. (2021, April). Examining associated factors for effective teaching training in virtual reality: An ordinal logistic regression analysis. Paper presentation presented at the 2021 Virtual AERA Annual Meeting. Orlando, FL.
  36. Dai, C-P., & Ke, F.(2021, April). Heuristics of task narrative design for problem solving in game-based math learning. Paper presentation presented at the 2021 Virtual AERA Annual Meeting. Orlando, FL.
  37. West, L., Ke, F., & Dai, C-P. (2021, April). Teaching Ratio and Geometry through 3D Architectural Design and Game-based Learning. 2021 the National Council of Teachers of Mathematics (NCTM). St. Louis, MO.
  38. Dai, C-P., & Ke, F.(2020, November). Task narrative design and problem solving in game-based math learning. Paper presented at 2020 Florida Educational Research Association (FERA) Virtual Forum. FL.
  39. Dai, C-P., Ke, F., Dai, Z., West, L. (2020, November). Problem-solving teaching training in a virtual reality learning environment. Paper presented at 2020 Association for Educational Communications & Technology international convention (AECT), Jacksonville, FL. (virtual conference).
  40. Park, Y., Dennen, V., Adolfson, D., & Dai, C-P. (2020, November). A content analysis of Social media policy for school districts. Paper presented at 2020 Association for Educational Communications & Technology international convention (AECT), Jacksonville, FL. (virtual conference).
  41. Dai, C-P., Shute, V., Smith, G., Liu, Z., Kuba, R., & Rahimi, S. (2020, November). Fostering game-based physics learning through game design features. Paper presented at 2020 Association for Educational Communications & Technology international convention (AECT), Jacksonville, FL. (virtual conference).
  42. Kuba, R., Smith, G., Shute, V., Dai., C-P., & Rahimi, S. (2020, November). Applying multimedia principles in the design and development of learning support videos in game-based learning Paper presented at 2020 Association for Educational Communications & Technology international convention (AECT), Jacksonville, FL. (virtual conference).
  43. Dai, C-P., Ke, F., Dai, Z., West, L., Bhowmik, S., & Yuan, X. (2020, June). Designing interactions in a computer-based virtual world for teaching training. Showcase presented at iLRN 2020: 6th International Conference of the Immersive Learning Research Network (Immersive Learning Project Showcase & Competition), San Luis Obispo, California. (virtual conference).
  44. Dai, C-P. (2020, April). Promoting motivational and cognitive learning processes with game features: A literature review [Poster Session]. AERA Annual Meeting San Francisco, CA http://tinyurl.com/tc99gdu (Conference Canceled).
  45. Dai, C-P., Ke, F., & West, L. (2020, April). Towards meaningful game-based math learning with effective task design. Poster accepted at 2020 Research Symposium of the National Council of Teachers of Mathematics (NCTM), Chicago, IL. (conference canceled due to COVID-19)
  46. Dai, Z., Ke, F., Dai, C-P., Pachman, M., &Yuan, X. (2020, March). Exploring learners’ behavioral patterns in a simulation-based teaching training in virtual reality. Poster accepted at the Society for Research on Educational Effectiveness (SREE) Spring 2020 conference, Arlington, VA. (conference canceled due to COVID-19)
  47. Dai, C-P., Park, Y., Mitchell, A. L. (2019, November). Future instructional designers’ perceptions of online Problem-Based Learning (PBL). Paper presented at 2019 Florida Educational Research Association (FERA) 64th annual meeting, St. Petersburg, FL.
  48. Dai, C-P. (2019, October). What makes a learning game effective?: A literature review of game design elements. Poster presented at 2019 Association for Educational Communications & Technology international convention (AECT), Las Vegas, NV.
  49. Dai, C-P. (2019, October). Examining technology integration in Burkina Faso: Inspiration of Taiwanese L2 Chinese teachers’ beliefs and practices. Poster presented at 2019 Association for Educational Communications & Technology international convention (AECT), Las Vegas, NV.

Teaching


At University of Hawaiʻi at Mānoa

New Course Design and Development
  • LTEC 645: Artificial Intelligence for Human Learning
  • Courses Taught
  • LTEC 611: Educational Technology Research and Evaluation, Spring, 2024
  • LTEC 661: Design Thinking, Spring, 2024
  • LTEC 623: Digital Video Design, Fall, 2023

  • At Florida State University

    I taught Evaluation of Training in Human Performance Technology (EME 6357) (Summer, 2023) with Dr. Jeff Phillips as a Graduate Teaching Assistant at Florida State University. EME 6357 is a graduate-level asynchronous online course using Canvas as the learning management system.

    I also taught Mobile Learning (EME5077)(Fall, 2021)and Development of Multimedia Instruction (EME6507) (Spring, 2022) as a Graduate Assistant in Teaching at Florida State University. EME 5077 was a graduate-level online course whereas EME6507 was a graduate-level hybrid course. Both courses used Canvas as the learning management system.

    I also gave a talk as a Featured Innovator (Invited Speaker) (Spring, 2022) to a mixed audience of graduate and undergraduate students in The Innovation Hub at Florida State University. The talk series are part of the Seminole Innovators program. The talk was entitled Innovations in simulation-based learning for teacher education with virtual students .

    Service

    I provide services to my home academic Department, community, and professional organizations.

    Academic Services
    1. Reveiwer for National Science Foundation (NSF)

    2. Reveiwer for academic journals (SSCI-/SCI-/Scopus-indexed) such as The Internet and Higher Education, British Journal of Educational Technology, Journal of Educational Computing Research, Journal of Science Education and Technology, International Journal of Human-Computer Interaction, and Computer Animation and Virtual Worlds.

    3. Reveiwer for academic conferences such as The ACM CHI Conference on Human Factors in Computing Systems (ACM CHI), Annunal Meetings of American Educational Research Association (AERA), Annual Meetings of the International Society of the Learning Sciences (ISLS; International Conference of Learning Sciences and Computer Supported Collaborative Learning), Annual Meetings of Association for Educational Communications and Technology (AECT)

    4. Program committee member for the 30th International Conference on Computers in Education, C5: ICCE Sub-Conference on Educational Gamification and Game-based Learning (EGG)

    Academic/Community Services
    1. Presentation Session Chair, Learning Experience Design & Design Thinking (SIG-Design and Technology), 2022 American Educational Research Association (AERA) Annual Meeting, San Diego, CA.
    2. Volunteer (Presentation Session Facilitator, Instructional Technology II) 2021 Florida Educational Research Association 65th Annual Meeting
    3. Q&A Facilitator, 2021 American Educational Research Association (AERA) Virtual Annual Meeting (Division G, Section 5; Division C, Section 1a)
    4. Volunteer, 2020 Association for Educational Communications and Technology (AECT) International Convention. Moderating virtual concurrent sessions and assisting in virtual Help Desk & Tech Center
    5. Assistant to the conference planners (appointed) Alumni-Student Knowledge Exchange (ASKe) conference, Instructional Systems and Learning Technologies program, Florida State University (conference online due to COVID-19)
    6. Volunteer (Tech Center) 2019 Association for Educational Communications and Technology (AECT) International Convention
    7. Vice President, Taiwanese Student Association at Florida State University, Tallahassee, FL (FSU Recognized Student Association)
    8. Sunday School Teacher, Tallahassee Chinese School, Tallahassee, FL.

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