In all these cases, random walk is often substituted for Brownian motion.
In mathematics and physics, a random walk is a formalization of the
intuitive idea of taking successive steps, each in a random direction.
[2]
Random walk can also be looked at as a Markov chain whose state
space is given by the integers
, for some number 0
< p < 1, Pi,i
+ 1 = p = 1 − Pi,i − 1.
We can call it a random walk
because we may think of it as being a model for an individual walking
on a straight line who at each point of time either takes one step to
the right with probability p or
one step to the left with probability 1 − p.
[2]
A random walk is a simple stochastic process. [2]
A random walk is sometimes called a "drunkard's walk". Drunkard's
Walk is also the name of a 1960 science fiction novel by Frederik
Pohl. [2]
Assume now that our city is no longer orderly. When our drunkard reaches a certain junction he picks between the various available roads with equal probability. Thus, if the junction has seven exits the drunkard will go to each one with probability one seventh. This is a random walk on a graph. Will our drunkard reach his home? It turns out that under rather mild conditions, the answer is still yes. For example, if the lengths of all the blocks are between a and b (where a and b are any two finite positive numbers), then the drunkard will, almost surely, reach his home. Notice that we do not assume that the graph is planar, i.e. the city may contain tunnels and bridges. One way to prove this result is using the connection to electrical networks. Take a map of the city and place a one ohm resistor on every block. Now measure the "resistance between a point and infinity". In other words, choose some number R and take all the points in the electrical network with distance bigger than R from our point and wire them together. This is now a finite electrical network and we may measure the resistance from our point to the wired points. Take R to infinity. The limit is called the resistance between a point and infinity. It turns out that the following is true: [2]
Theorem: a graph is transient if and only if the resistance between a point and infinity is finite. It is not important which point is chosen. [2]
In other words, in a transient system, one only needs to overcome a finite resistance to get to infinity from any point. In a recurrent system, the resistance from any point to infinity is infinite. [2]
It also turns out that this characterization of recurrence and transience is very useful, and specifically it allows to analyze the case of a city drawn in the plane with the distances bounded. [2]
A random walk on a graph is a very special case of a Markov chain. Unlike a general Markov chain, random walk on a graph enjoys a property called time symmetry or reversibility. Roughly speaking, this property, also called the principle of detailed balance, means that the probabilities to traverse a given path in one direction or in the other have a very simple connection between them (if the graph is regular, they are just equal). It turns out that this property has important consequences. [2]
Starting from the 80s, much research has gone into connecting properties of the graph to random walks. In addition to the electrical network connection described above, there are important connections to isoperimetric inequalities, see more here, functional inequalities such as Sobolev and Poincaré inequalities and properties of solutions of Laplace's equation. A significant portion of this research was focused on Cayley graphs of finitely generated groups. For example, the proof of Persi Diaconis that 7 riffle shuffles are enough to mix a pack of cards (see more details under shuffle) is in effect a result about random walk on the group Sn, and the proof uses the group structure in an essential way. In many cases these discrete results carry over to, or are derived from Manifolds and Lie groups. [2]









