Aeon Trinity

This page features two write-ups:
one by Angela and one by Elisabeth.

This write-up is by Angela, the one in charge of the Aeon Trinity adventure.

Aeon -- (I) Where We've Been. (the quickie)

The Story begins pre-journey. Laurel Kench is found unconscious by her friend Rupert Tanzer, who takes her to the hospital. She has to go through De-tox due to her moment of weakness, getting drugged, drunk, and subsequently getting caught by a pusher who wants money from her. And whose thugs beat her up. Tanzer takes her into his care. Jointly, they decide that she is to go along with Tanzer and the crew of his small freighter on a mission of light-year proportions -- being part of those who are transporting people for the colonization of a new planet. She signs on as a med assistant with the Doc whom Laurel hits it off with.

Meanwhile, on the otherside of town, while Laurel is getting her butt kicked, Daemon Arcadia wakes after a night of MPS to the sound of his communications device. He answers it, sans clothing. His boss, Ana Meridien, tells him she needs him ASAP -- she has a mission for him -- and that trousers are required. They have been assigned to a deep space mission, and are to travel with Tanzer's freighter. Once on board, Daemon realizes the object of his one-night-stand and subsequent fantasies is the Doc -- one Marlena Deveroux.

Vega Starkiller and his partner, Victoria Hershey, are assigned to the same ship that Tanzer is running as well. The two teep-cops are also on a mission of no small importance, the meaning of which being supplied planetside. Vega signs on as security and continues to threateningly scowl at any male that so much as smiles at his pretty partner.

C.A. (Christine Arcadia) signs on as an explorer in this fated band for kicks, unbeknownst to her brother, Daemon.

"The Hermit" (Bob) and "The Monk" both sign on to the ship to (hopefully) find quiet beautiful places to live.

...... Dark Cargo bay lit only by the rows and rows of glowing cryochambers as they float for years in the blackness of space.....

Laurel and the Doc wake first. Then Tanzer and the other essential crew. Starkiller awakens screaming that Laurel and two others are dead. He accidently made contact with and sensed the life of everyone else while he was sleeping. He brought one child's abilities to full blown color.

They land safely on a planet called Far Nyumba after which the rest of the band awaken. They set up camp....

Aeon -- (II) Here we are.....
(as told by Danelle Petrova, engineer "Dancer's Star")

07/17/2133
        We landed on this rock. It was a new place. A supposed new beginning, but in the hours of the wolf, who is to say? Tanzer told me before we left that things would be a new suprise. I guess they were, but not how he meant.
        The first few days we spent in song, but not long after, the party's over. The lady who was to be the leader of the colonists on our ship began to realize that we weren't where we should have been. We started to unload and the boys decided, with Laurel, that they should go and check out the two settlements that were along the lake here. Laurel's an OK kid. She's smarter and tougher than she thinks and looks. I've got this feeling though that she's going to be trouble. Anyway, She, that Daemon guy -- a real piece of work that one --, Tanzer, and this Monk get into an ATV and see what they can find out about a small village that should be close by. We found out an hour or so after we landed that our comm units weren't working, and we got the feeling that theirs weren't either. We were wrong. Someone -- or something -- had slashed and burned the village, killing everyone except several young children. Two of these children, which Daemon imediately placed under his protection were strange. They seemed not quite human. Both had abilities like none I'd ever seen. One was only three months old, the other was two years. Boy and Girl, brother and sister. They strongly resemble a cross between us and some humanoid aliens that we have seen occasionally since landing.
          "They" are tall and move silently. Their bodies are completely hairless and dry skinned, seemingly like ours, but seriously elongated. Subsequently, the girl and her brother look somewhat like old-earth elves with little hair and brilliant eyes. The children's skins are patchy -- in some places like ours, in others like "theirs".
          Another expedition lead the band to find the city that was supposed to be on the other side of the lake. They found it alright. It looked like a ghost town. They found another kind of alien being here too, that hit it right off with our local druggie. Eight foot tall semi-sentient cats. With an affinity for smoking the local plantlife.
          Laurel was giddy and high for 3 days.
          Vega meanwhile, finally starts up the lines of communication with his fairly lovely partner that he only calls Hershey. (I could understand Vic, Victoria, Victor, Victory, or even Vickie. No. He calls her Hersh or Hershey.) And when she stutters at the fact that he hasn't been like that in a long time, he takes it as a sign that he some how hurt her and goes running -- after having done so earlier to the point of exaustion -- this time without his shoes. Along the beach. This planet also has mollusk life forms. And sharp rocks. The idiot destroys the soles of his feet and doesn't feel it until he sees Hershey's reaction to the bloody foot prints and sees that the blood is his own. He won't be walking for about a week even with Doc Marlena using VK on him (vitikinesis). He's gone with Hershey scouting. They found several useful things, including several trucks, all sorts of necessities, and a Preying Mantis. He took the 'Mantis to scout ahead, unable to walk, using it as his feet.
          The Hermit has, upon landing, decided to be the king of all he surveys. << snicker >> He has called apon several of us to be apart of his kingdom. Sigh. I'm not to sure about that guy. He uses two rocks to clunk together and make rules. I'd like to knock him with rocks.
          Well, tomorrow, we'll be heading into the woods we have a long way to go. Tanzer found out that the ship's not working and we'll have to go along, I'm afraid to know what happens next....

This write-up is by Elisabeth.

In this game, another White Wolf game, GMed by Angela, we play a group of brave pioneers who have endured years of cryo to travel to and colonize the world of Far Nyumba, in or near the Horsehead Nebula. There, we've faced fierce and friendly wildlife, other civilizations, and a host of other sights and interesting things that my character took no interest in, and hence neither did I. The only complaint I have with this adventure is the cutesy factor-- it seems everyone has adopted abandoned children from a gutted city or friendly cats. Too cute. But otherwise... the main idea of this game is a world where most everyone, it seems, has some sort of psi power. There are, of course, telepaths and telekinetics, but also such powers as biokinesis, the ability to change one's body composition, and vitakinesis, the ability to heal or inflict mental and physical wounds.

Let me introduce our crew. We seem to be suffering from an inordinately large amount of emotional trauma suffered in our past. Except my character. She... well, you'll see.

Player characters:

Christine "C.A." Arcadia ( Elisabeth's character) -- a fun-loving, not-too-seriously- rebellious rebel, not to mention vitakinetic, she spends most of her time playing holochess, making trouble for Vega, trying to undermine the "system" of El Presidente (more later) by not typing up his memos, and taking mood stabilizers (fast acting Prozac, essentially). She really hasn't a clue what's going on. Right now she's recovering from being given a pepper tablet by a vengeful Vega.

Vega Starkiller ( J.C.) -- This guy's got issues. A former cop who failed to save his female partner/love interest from harm once, and then went on a shooting spree to avenge her, he now has a problem a) dealing with violence, b) communicating with his partner and ALL women, and c) controlling his temper. C.A., along with the mission doctor, and Vega's partner have concocted numerous schemes to help him overcome these problems, but most of them have been unsuccessful. Oh, he's also a telepath, but I think his own thoughts are troubling enough without probing into others.

Daemon Arcadia ( Dan) -- C.A.'s brother, a biokinetic, whose favorite pastimes seem to be trying to be Far Nyumba's new Casanova, and making his chest muscles do sine waves.

Laurel Kench ( Mike) -- a druggie picked up off the streets and adopted by Tanzer, she recently became vitakinetic, and, thanks to the ability of vitakinesis to filter out drugs, has become sober, started growing, and re-experienced puberty all in the space of a few days. Including the adolescent angst. Sigh... poor Laurel... someone should have a talk with her about the birds and the bees all over again...

El Presidente ( Vince) -- On arriving on Far Nyumba, his first action was to bang a rock on the ground and proclaim himself El Presidente. His second was to bang the rock two more times and proclaim Zen dude his Minister of Agriculture and C.A. his secretary. This is all we really know of him, except Laurel's sanity mantra of "El Presidente naked on a cold day!"

Zen dude ( Matt) -- OK, I don't know his name, I don't think anyone else does either. He seems to be a practioner of Zen Buddhism. But from hints dropped by Matt, he has a dark past involving violence, assassinations, and the Russian Mafia. But that would be telling.

Non-Player Characters: Information Coming Soon

Tanzer

Petrova

Dr. Marlena

Vega's partner

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