
This web page showcases some examples of the work that I have done in the educational technology program. Each of the following products demonstrate elements of the Association for Educational Communications and Technology (AECT) Program Standards which include:
Several samples of work feature examples of how each of these standards were met:
Flip
chart - "Cross Cultural Communication"
This flip chart demonstrates the ability to create an original instructional
flip chart that meets professional production standards.
Print-based
Instructional Module - "Surfing Lessons"
This self-instructional module was designed to teach sixth grade elementary
students how to use a web search engine to find information effectively and
efficiently. The objective was for each student to be able to formulate the
appropriate search command to generate a list of possible web sites ("hits")
using a search engine. This print-based module demonstrates elements of DESIGN
and EVALUATION. This instructional module was designed following
the Dick & Carey instructional design model. Formative evaluation was conducted
with a sample audience to gather information on adequacy and this information
formed the basis for further development of the module.
Web-based
Instructional Module - "Adobe Acrobat Tutorial"
This web-based tutorial was designed to enable university professors to convert
original documents to portable document format (PDF), format link pages within
a PDF document, manipulate the PDF document, and upload it to WebCT or MAILE
(student planning tools of the University of Hawai`i system). This web site
demonstrates elements of DESIGN and DEVELOPMENT.
This web-based module was a collaborative effort of a development team of three
people and features elements typical of hypermedia environments: learner control,
interactivity, and integration of audio, animated online demos ("viewlets"),
and graphics.
Online
training module - "Wingate Inns 100% Satisfaction Guarantee"
This web site features Wingate Inns' online multimedia training program. This
web site demonstrates elements of MANAGEMENT and UTILIZATION.
I served as the project manager for the development of an online multimedia
training module to demonstrate Wingate Inns' new electronic distance learning
program. My responsibilities included planning, monitoring, and controlling
the instructional design and development of the online training module. Media
utilization: The online module was designed to meet the different Internet connection
speeds of its target audience. Diffusion of Innovations: The online module was
introduced to its audience at Wingate Inns' inaugural brand conference and was
incorporated as part of Wingate's online resource.
Website - "Technically
Speaking Online Magazine"
This is the online
magazine (ezine) of the Learning Enhancement through Innovations (LEI) Aloha
project. LEI Aloha is a grant funded program of PT3 and is adminstered by the
Educational Technology Department, College of Education at the University of
Hawaii-Manoa.
Instructional
Video - "A day at the beach"
This 10-minute instructional video was produced to inform
and educate viewers about how to enjoy a day at the beach on the island of Oahu.
The video covered where to find a beach on Oahu, how to get there, what to pack
for the beach, types of beach activities, and what to eat at the beach. This
instructional video demonstrates elements of DESIGN and
DEVELOPMENT.
Click on the photo
to view a portion of the video
PowerPoint
presentation - "Hypermedia: QuickTime VR Authoring Studio 1.0"
This powerpoint presentation was designed to advocate for a new technological
innovation. This presentation demonstrates the ability to choose and use proper
medium to deliver a persuasive message.
PowerPoint - "Front-end Analysis"
This powerpoint presentation was created to present the results of a fictitious
front-end analysis which encompasses the beginning phase of the instructional
design process. This presentation demonstrates elements of DESIGN.
Front-end analysis can be characterized as the "doing the homework"
stage where designers play the role as investigators, examining the characteristics
of the learners, the learning environment, and instructional need before investing
time and effort in the production of instructional materials.
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