[ Syllabus ][ Lab Assignments ][ Downloadable Resources ][ Back to Home ]

[Summer Session 2000 Watermark] [Basic Course Information]

COM 337 COURSE SYLLABUS
Department of Communication
University of Hawai'i at Manoa
Summer Session I 2000

[ Download as an Adobe Acrobat .PDF File ]

[Multimedia on an iMac!]

 
Instructor

Assoc. Prof. Dr. Michael R. Ogden
E-Mail: ogden@hawaii.edu
Office: George Hall 306
Phone: 956-3341
Office Hours: M - F 8:00-10:00 AM
& T-R 3:00-5:00 PM
or by appointment

 

Course Meeting Times & Location

WHEN? WHAT TIME? WHERE?
Mon.- Tues. - Wed. LECT 1:30 - 2:45 p.m. George 213
Thurs.- Fri. LAB 1:30 - 2:45 p.m. Soc. Sci. Bldg. 342

 
Overview

Catalog Description: Combined lecture-lab course providing an orientation to, and examination of, procedures and techniques of multimedia. Emphasis on new media literacy,human-computer interaction and basic design of electronic multimedia. Prerequisites: COM 201 or consent.

What this class actually "is": Communication 337 will encourage students to explore and build literacy in the new media by exposing them to both the concepts, tools and techniques of multimedia design. However, no prior computer experience beyond the word processor and basic email is assumed, nor is any media competence beyond how to use a VCR anticipated. As an introductory course, students will critically examine the history and structure of the multimedia industries and develop an understanding of the theories and aesthetics underlying human-computer interface. Using creative approaches to multimedia computing, students will be expected to draw upon all of their interests and abilities. Thus, students will be given the opportunity to explore a broad range of interactive media involving graphics, images, spatial models, animation, video and sound - as well as text based data.

 
Course Goals

  1. To gain a working literacy in multimedia production "tools".

  2. To develop a sound understanding of the creative processes involved in interactive multimedia production.

  3. To transform and organize latent ideas into creative and concise production plans with purpose.

 
Requirements & Expectations

Students are expected to prepare for each lecture session by reading the required chapters and/or articles and being prepared to discuss them in class. There will also be several other ways for students to demonstrate their command of the subject matter covered in the course:

  • Two (2) Exams, consisting of true/false, multiple choice, short answer and at least one essay;

  • Multimedia Project Assignments to be discussed in class;

  • Lab Exercises structured, hands-on assignments for gaining experience in employing a wide variety of software "tools" used in multimedia development.

  • Student Presentations, two (2) in-class presentations from each multimedia "team;" first is a report on an interactive design technique (assigned), the second is the team's in-class presentation of their web pages.

In addition, students are expected to attend class regularly, to be well prepared, and to complete all assignments by the designated due dates. There will be NO EXTENSIONS FOR ASSIGNMENTS NOR INCOMPLETES GIVEN -- so don't ask! Each of the course requirements will count towards the final grade as follows:

Course Requirements Percentage
  Two (2) Exams   40% (20% each)
  Lab Exercises   25%
  Project Assignments   25%
  Student Presentations   10%
  Attendance & Participation   Good Karma!

Grading Scale for All Assignments (%):
100 to 90 = A   89 to 77 = B   76 to 64 = C   63 to 50 = D   49 to 0 = F

 
cover Required & Recommended Texts
(available from UH Bookstore or via amazon.com)

Other readings, articles, and/or handouts to be used as supplements to the text will be distributed in class, posted on-line, or will be placed on reserve at Sinclair Library.

Students are also encouraged to visit the VFS Cybrary maintained by the Vancouver Film School which contains a wealth of information on applied multimedia aesthetics as well as conferences, seminars and multimedia competition announcements which may be of interest.

 
Required Class Materials

[Zip Disk Image]In addition to the supplies normally associated with any university-level course, specific supplies are necessary for successful completion of COM 337. You are responsible for purchasing/accessing such materials in a timely manner. You are also responsible for any expenses related to class assignments. The supplies students are expected to have include:

  • ZIP Disk, SyQuest EZ Drive 135, or other form of mass storage [Mac format]

  • 3.5" HD computer diskettes (recommend at least 5)

 
Multimedia Project Assignments

Several course assignments introduced in lecture or as part of lab exercises are intended for completion outside of structured course time. Since multimedia production is usually a group effort, several of these assignments will require students to work in pairs or groups of three to complete the task. Production teams will receive a shared grade based on the final product as well as an individual grade based on self and peer assessment of their contribution to the project. Course assignments designed as individual efforts will be graded in the usual manner. Each assignment intended for completion outside of lab time (both individual and group) will be introduced and discussed in advance so that everyone understands the nature of the assignment and when it is due.

Assignments Value
Treatment & Concept Outline get pdf file   25 points
Storyboard & Flow Chart get pdf file   50 points
Final Project & Production Book get pdf file  150 points
Self/Group Evaluation get pdf file   25 points

 
Computer Lab Assignments

Most Thursdays and Fridays (with an occasional Wednesday session) the class will meet in the College of Social Science's Macintosh Lab (SSB 342) to participate in "hands-on" exercises with various multimedia hardware and software. Each session will have an associated webpage providing instruction on the day's activities. Typically, lab assignments are due at the end of lab. During lab, students are encouraged to "share" their ideas and expertise with each other so that everyone can get through the assigned tasks on time and with minimal frustration. Emphasis will be placed on gaining a broad literacy (rather than mastery) in the new media while learning to apply creative and critical thinking skills to an understanding of the potential of new media in today's society.

There will be no make-up for missed lab exercises
nor credit given for assignments turned in late!

 
Attendance & Participation

Attendance in this course is MANDATORY as is active participation and contribution to team efforts. Whereas no "credits" will accrue to students for attendance, unexcused absences will be penalized 1% from the student's final course grade for each absence following a "grace period" of three unexcused absences. REMEMBER: team assignments will be determined by self and peer assessments and will impact individual grades. It is to your advantage, therefore, to actively participate and positively contribute to the team effort!

[anamated line]

 
Summer Lecture Schedule

We will endeavor to adhere to the following schedule but reserve the right to be flexible! All modifications will be distributed in advance via email.

Note:
  • "Red Dot" listings are readings taken from our required textbook.

  • "Blue Dot" listings are required readings on reserve at Sinclair Library.

  • "Black Dot" listings are STRONGLY recommended Websites & will have an associated URL (alert the instructor if link is broken!).

  • Dates in orange indicate assignment deadline (in class!) or exam.

  • Dates in green are significant dates to remember.

  • WEEK 1
    May 22 -- Course Overview -- Learning to think multimedia
    May 23 -- Media--Multimedia--Hypermedia
    May 24 -- Visualization & the creative process [blank space]**An Unlikely Story**
    May 25 -- [LAB] Introduction to Macs & Multimedia Platforms
    May 26 -- [LAB] Exploring Multimedia: Presentation Software
    Readings:
  • N. Iuppa (1998). Designing Interactive Digital Media, Chaps. 1-6.
  • von Wodtke (1993). "Visualization -- A Key to Creativity," Mind over Media, Pp. 84-113.
  • Bush (1945, July). "As We May Think," The Atlantic Monthly. [http://www.theatlantic.com/unbound/flashbks/computer/bushf.htm]
  • Martin (1996). From Hypermedia to Multimedia to... Communication. Raleigh, NC: Martin Information Services, Inc. [http://www.martin.com/articles/hyper.htm]
  • WEEK 2
    May 29 -- Memorial Day Holiday
    May 30 -- Overview of multimedia planning
    May 31 -- Multimedia PRE-production
    June 1 -- [LAB] "Thinking" Multimedia: Inspiration Demo
    June 2 -- [LAB] Exploring HTML: Introducing Dreamweaver
    Readings:
  • N. Iuppa (1998). Designing Interactive Digital Media, Chaps. 7-11.
  • Martin (1996, Sept.). Creating Multimedia: What's the Process? Raleigh, NC: Martin Information Services, Inc. [http://www.martin.com/articles/create.htm]
  • Martin (1996, May). Management: The Key to a Successful Project Raleigh, NC: Martin Information Services, Inc. [http://www.martin.com/articles/mgmt.htm]
  • WEEK 3
    June  5 -- Anatomy of a Web page [blank space]**Storyboards & Flowcharts Due**
    June  6 -- Designer's guide to HTML
    June  7 -- About Web graphics
    June  8 -- [LAB] Beyond Basic Dreamweaver
    June  9 -- **1st Exam**
    Readings:
  • Martin (1996, June). Delivering Multimedia on the World Wide Web Raleigh, NC: Martin Information Services, Inc. [http://www.martin.com/articles/web.htm]
  • Ogden (1998). Basic Webscaping 2.0. [http://www2.hawaii.edu/~ogden/com337/lab/06/barebones.pdf]
  • Sun Microsystems (1996, Aug.). Guide to Web Style. [http://www.sun.com/styleguide/]
  • WEEK 4
    June 12 -- Kamehameha Day Holiday
    June 13 -- Concepts in graphic design
    June 14 -- [LAB] Exercise: Using Scanners &/or Digital Cameras
    June 15 -- [LAB] Exercise: Basic Adobe PhotoShop I
    June 16 -- [LAB] Exercise: Basic Adobe PhotoShop II
    Readings:
  • Lester (1995). "Graphic Design." Visual Communication, Pp. 161-186.
  • Vaughan (1994). "Images." Multimedia: Making It Work, Pp. 277-302.
  • WEEK 5
    June 19 -- Basics of digital sound
    June 20 -- Using digital video in multimedia
    June 21 -- [LAB] Exercise: Manipulating Digital Audio
    June 22 -- [LAB] Exercise: GIF Animation
    June 23 -- [LAB] Exercise: Basic Adobe Premiere
    Readings:
  • Vaughan (1994). "Sound." Multimedia: Making It Work, Pp. 239-275.
  • Van Tassel (1998). "Digital Video Compression." In A. Grant (Ed.) Communication Technology Update (6th Edition).
  • WEEK 6
    June 26 -- Work the interface & keep "it" fresh!
    June 27 -- Student Reports[blank space]**In-Class Presentations**
    June 28 -- [LAB] Supervised Group Project Session
    June 29 -- BETA TEST Project!
    June 30 -- **2nd Exam**[blank space]**Final Webpages Due**
    Readings:
  • N. Iuppa (1998). Designing Interactive Digital Media, Chaps. 12-15 (team #1), 16-20 (team #2), & 21-23 (team #3).
  • Kozel (1995, Dec.) "The Interactive Experience Model." Multimedia Producer, Pp. 61-66.

  • For additional information on this course please contact the instructor.

      [ Syllabus ][ Lab Assignments ][ Downloadable Resources ][ Back to Home ]


     
    Copyright © 1999-2000

     
    By: M. R. Ogden -- ogden@hawaii.edu (Rev. 22 May 2000)