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CHAPTER 1
INTRODUCTION AND OVERVIEW
1.1 AFFECTIVE ELABORATIONS AND USER PROBLEMS
With the advent in the 1980s of databases accessible through online catalogs
and CD-ROM databases such as ERIC, PsycLIT, Sociofile, and many others, there
has been a tremendous influx and growth in end-user computer searching in
academic libraries (Jacobson, 1991, p.647; Tenopir and Neufang, 1992a, p.25;
1992b, p.54). Research libraries in the U.S. subscribe to many electronic
information retrieval systems, including CD-ROM databases (Tenopir and Neufang,
1992a, p.23).
The number of new electronic sources available in libraries will continue to
grow because they save physical space in crowded libraries, and because they
provide faster and more comprehensive access to information than do print
sources. Electronic sources are popular with library users, since users can
search several years of an index simultaneously, search the entire abstract as
well as many other types of information in the online record, and print-out or
download the retrieved records to a disk. There has been an increase in the
number of remote users of online catalogs and databases, especially since
remote access to electronic sources throughout the country has been facilitated
by the Internet (Page, 1993).
Presently, academic library users are faced with many different systems that
they must learn to search. Each system may have different user interfaces,
search engines, types of search capabilities, and commands. Librarians in
academic libraries all over the country are being deluged with demands for
on-the-spot instruction. Individualized instruction at the terminal can take
on the average 20 minutes per searcher (Stewart, 1993, p.348; Reese and Steffy
in Bostian and Robbins, 1990, p.14; Tumlin, 1993, p.417; Whitaker, 1990, p.31).
Despite attempts to provide classroom instruction, people still need help
during the search. Since it is not feasible to have a librarian at the elbow
of each searcher, librarians have developed written point-of-use instructions
to give people the information they need at the time they need it. Presently,
most remote users of electronic sources must rely on written instructions since
few reference librarians are available to searchers while searching online
(Stewart, 1993, p.351).
In an informal field study, it was discovered that, despite the fact that most
of the end-users were making errors, having difficulty using the various search
systems, and expressing frustration, they were consulting neither the written
instructions nor the online Help instructions. Although this type of end-user
assistance is available in most academic libraries (LOEX, 1992), a search of
the literature revealed that there have been few studies on the efficacy of
written point-of-use instructions or the online help facilities that are
available on many CD-ROM retrieval systems. Bostian and Robbins (1990) studied
the effectiveness of different forms and quantities of CD-ROM instruction with
93 students who all searched the same question in a database. One group only
received access to the written documentation published by the database
producer. Another group was given in addition to that, printed instructions.
A third group had in addition, a lecture on search strategy, and a fourth group
had all of that, plus a live demo of the database. So that the last group had
the most instruction. This group was the only one that differed significantly
in satisfaction, search strategy, and use of written instructions.
Bostian and Robbins tallied the number of printed search aids used by each
group. On the average, the subjects used fewer than one aid per person. In
other words, the typical student did not use any of the available instructions.
The groups that received the most instruction were the least likely to use the
printed instructions (p.17).
Bucknall and Mangrum (1992) surveyed 1135 library users on their CD-ROM use,
including their use of point-of-use instructions. 21% (n=225) of users
reported that they had used printed instructions, but only 8% (n=88) had used
Help to assist them with their searches. 25% used experimentation, and 5% said
they had no problems and required no help during searching. Approximately one
out of three users looked at instructions, one out of four experimented on
their own, and most of the rest consulted a librarian.
Markey (1984) did a study of online and offline user assistance for online
catalog searchers. She found that all of the 33 libraries in the survey
provided printed instructions or brochures for the catalog, along with personal
assistance from librarians. When she asked end-users in six libraries how they
learned to use the catalog, 37% said they had used printed instructions, and
14% reported using the instructions on the screen. In this study, 51% of
searchers reported that they were able to learn by using the written
instructions.
When Naismith and Stein (1989) tested library users' comprehension of the
terminology used in handouts and librarians' speech, they found that their
users understood only half of the commonly used terms. These studies show that
written instructions do help a significant proportion of the user population,
about 1 in 3, but they are undervalued by the majority of end-users, not
understood by most, and need to be changed in order to reach more searchers.
It is important to test instructional materials to discover whether and why
they are effective in making end-users independent searchers. To demonstrate
their usefulness to searchers, existing written point-of-use instructions and
Help screens need to be explicitly incorporated into bibliographic instruction
sessions. This study experimentally compared two types of written point-of-use
instructions for one database system. A number of user variables were
investigated such as success, satisfaction, search style, frustration during
searching, and self-esteem as a searcher.
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Experience with CD-ROM point-of-use instructions shows that students have
difficulty using them. Perhaps these user difficulties are due to the fact
that system-oriented instructions are written with a focus on the cognitive (or
functional) features of operating a CD-ROM information retrieval system. Their
brevity and impersonality tend to inhibit language that relates to the
affective or personal needs of users. The research question thus arose as to
what would happen if one amended the typical point-of-use instructions by
adding sentences with language responding to some of the many affective needs
users have while searching, such as the need to avoid frustration by being
oriented to certain things, the need to feel self-confident by being
advised on certain things, and the need to experience enthusiasm or hope
by being reassured in some places. Would users still have the same
problems with the instructions, or would these affectively elaborated
instructions be more helpful and acceptable to users? Are instructions related
to success and satisfaction? Do instructions influence searchers' decisions
such as selection of search mode or number of search strategies attempted?
1.2 STATEMENT OF THE PROBLEM
A research plan was designed with the following four steps:
Step 1. A sample of point-of-use instructions for CD-ROM databases
used in academic libraries was obtained from a national bibliographic
instruction clearinghouse (LOEX, 1992). The sample consists of typical
examples of point-of-use instructions used in various academic libraries.
Given the availability of the H.W. Wilson Company databases at the School of
Library and Information Studies, University of Hawaii, and their widespread use
in academic libraries, it was decided to select a sub-sample consisting of
instructions written for the Wilson databases. Inspection of the instructions
gave the impression that they were written in a style that emphasized cognitive
facts and definitions, while de-emphasizing affective statements that meet
emotional information needs, such as orienting remarks, advice, and
reassurances. However it is desirable to show this effect in a systematic
way.
Step 2. Each sentence in the obtained sample of instructions for using
the Wilson databases was read in context and given a descriptive title with
regards to what it was trying to achieve. Some examples include: "Explains
Boolean diagram with example;" "Warns that library doesn't subscribe to every
journal covered in the index;" "Explains difference between # and : codes for
truncation;" etc. As the literature review in Chapter 2 (Section 2.4.3) shows,
these descriptive sentences are called instructional speech acts because
they describe what the writer intended to communicate to learners in
order to help them acquire some particular distinction or skill. Each sentence
was first identified as some particular instructional speech act, and then
categorized into one of the three behavioral domains (affective, cognitive, and
sensorimotor--reviewed in Chapter 2, Section 2.1). The results showed that
there was an equal number of cognitive and affective statements. When the
number of affective and cognitive speech acts are equal, the A/C ratio is 1.
The Affective/Cognitive ratio is a measure of relative emphasis, and thus an
A/C ratio of 1 indicates equal emphasis for the two domains in the
instructions. What would be the result if the ratio was increased to 2 or 3?
In other words, if there were two to three times as many affective speech acts
as cognitive, would novices respond better to instructions? Would this type of
affectively prominent instructions influence searchers' success, satisfaction,
frustration, self-esteem?
It was decided to find a way of inserting affective speech acts in-between the
existing cognitive ones. Of course, these affectively elaborated instructions
would now be two to three times longer than the original unelaborated ones.
Would the disadvantage due to extra length be outweighed by the potential
advantages of the user-centered focus? What would be the specific consequences
of elaborating the instructions by adding affective speech acts to the
'unelaborated' original version? This question was put to an experimental
test.
Step 3. One of the LOEX instructions was randomly chosen from the set
of seven that dealt with the Wilson databases. Analysis showed that it
contains 25 cognitive and 22 affective speech acts. Every sentence was then
read, and one or more affective speech acts were inserted, where it was felt
that a novice user would have a problem interpreting the original sentence
appropriately due to its conciseness or allusion to previously unexplained
facts. The intent of writing the additional sentences was to respond to
anticipated user concerns, with the expectation that the added affective speech
acts would help reduce or eliminate these concerns. Upon inspection of the
sentences that were added, it was discovered that the sentences could be
categorized into just three groupings which appeared to be three types of
affective speech acts. Their content suggested the following three labels (see
Table 2):
1. orienting searchers to necessary background knowledge; this was
intended to reduce anger and help maintain reality check;
2. advising searchers regarding strategies and options; this was
intended to counteract anxiety and build positive attitudes;
3. reassuring searchers regarding their legitimacy and success; this
was intended to help overcome resistance and encourage acceptance.
When the process was completed, the new affectively elaborated text was three
times as long, and contained considerably more affective speech acts (82, vs.
22 before, see Table 6). The A/C ratio was now 2.3. At this point, an
experiment was designed to test the hypothesis that the affectively elaborated
instructions would be more acceptable and helpful to novices.
Step 5. The design is a two-by-two factorial ANOVA (see Figure 6).
Freshman and sophomore students at the University of Hawaii served as subjects.
They were tested individually on a search workstation at the School of Library
and Information Studies, and given four search tasks: half received simple
search tasks, and the other half, more complex tasks. The novices were
randomly assigned to one of two conditions: one group received the original
unelaborated instructions, the other group received the affectively elaborated
longer version. Several measures were designed to reflect how users would
react to the instructions and how helpful they found them. Areas of user
behavior measured include success, satisfaction, search style, frustration or
stress, perceived self-efficacy or self-esteem as a searcher, and helpfulness
and comprehensibility of instructions. To ensure the objectivity of the data,
the researcher trained two undergraduate experimenters who were blind to the
design, hypotheses, and research question. Results were expected to show that
novices who receive user-centered affectively elaborated CD-ROM instructions
are better able to cope with the challenges of the information retrieval
environment in comparison with novices who receive system-centered unelaborated
instructions.
1.3 EXPERIMENTAL HYPOTHESES
The following null hypotheses were tested:
H1. There will be no significant difference between the affectively elaborated
instructions and the unelaborated instructions on interactivity scores.
H2. There will be no significant difference between the affectively elaborated
instructions and the unelaborated instructions on frequency of consulting
instructions.
H3. There will be no significant difference between the affectively
elaborated instructions and the unelaborated instructions on success scores.
H4. There will be no significant difference between the affectively
elaborated instructions and the unelaborated instructions on satisfaction
scores.
H5. There will be no significant difference between the affectively
elaborated instructions and the unelaborated instructions on frustration
scores.
H6. There will be no significant difference between the affectively
elaborated instructions and the unelaborated instructions on perceived
self-efficacy scores.
H7. There will be no significant difference between the affectively
elaborated instructions and the unelaborated instructions on helpfulness and
comprehensibility scores.
H8. There will be no significant difference between the affectively
elaborated instructions and the unelaborated instructions on knowledge
scores.
H9. There will be no significant difference between simple tasks and complex
tasks on success scores.
H10. There will be no significant difference between simple and complex tasks
on satisfaction scores.
H11. There will be no significant difference between simple and complex tasks
on the time it takes to complete.
H12. There will be no significant correlation between success scores for the
four tasks (simple or complex).
H13. There will be no significant correlation between success and
satisfaction.
H14. There will be no significant correlation between perceived self-efficacy
as a searcher (self-confidence) and success scores.
H15. There will be no significant correlation between perceived self-efficacy
as a searcher (self-confidence) and satisfaction.
H16. There will be no significant correlation between perceived self-efficacy
as a searcher (self-confidence) and frustration during searching.
H17. There will be no significant correlation between helpfulness ratings of
the instructions and satisfaction.
CHAPTER 2
THEORETICAL APPROACH
The method and theory developed in this dissertation is a synthesis of four
approaches found in the literature on human-computer environments:
(1) educational psychology (taxonomy of user behaviors--affective, cognitive,
and sensorimotor information needs);
(2) user documentation (principles of user-centered design and technical
communication);
(3) information science and bibliographic instruction (models of search
behavior);
(4) text analysis (speech act theory, cognitive engineering).
2.1 THE THREE BEHAVIORAL DOMAINS OF THE SEARCHER'S WORLD
The theoretical perspective adopted in this study is grounded in behavioral
psychology and education. Largely through the recent emergence of the field of
bibliographic instruction (BI), librarians and information specialists have now
become acquainted with the notion that information seeking can be categorized,
for the purpose of instruction, into skills that can be identified and defined
in the language of behavioral objectives (Dusenbury et al., 1991; Jakobovits
and Nahl-Jakobovits, 1987). For the purpose of this study, the assumptions
that characterize this approach are summarized in the following propositions.
The searcher's world can be examined from the perspective of the three
interacting domains of behavior: Affective behaviors (A) involve
the searcher's emotional and motivational reactions to the environment.
For example, getting through the steps of a search requires goal-directed
persistence to continue to exert the effort to stick with the task. Persisting
at the search task, wanting to print something, or taking care to avoid typos
are examples of affective behaviors.
Cognitive behaviors (C) involve the searcher's knowledge and
decision-making throughout the search activity. For example, repeatedly
using the F4 function key to print records on Wilsondisc requires having
learned (or knowing) which key it is. To limit a set that is too large, a
decision must be made on several available alternatives (more specific search
terms, date, language, etc.). Interpreting an instruction requires normal
knowledge of natural language.
Sensorimotor behaviors (S) involve the searcher's sensory
awareness and motor coordination. Seeing where the cursor is currently
located on the screen, finding information on screens, finding a needed
explanation in the instructions, or operating the keyboard are examples of
sensorimotor behaviors.
Any activity people perform must be a composite of the three domains. Thinking
cannot proceed without some direction or goal. The simple act of pressing the
ENTER key requires some motive or goal-expectation. Looking for the cursor
requires both the knowledge of its function and the desire to locate it for the
sake of some goal or interest. Thus, the three domains always act together.
Despite this fact, educators designing behavioral objectives for students have
separated the three domains and treated them as problems in their own right
(Nahl-Jakobovits and Jakobovits, 1993; Jakobovits and Nahl-Jakobovits, 1987).
A recent example of this separatist orientation in BI serves as an illustration
(Kuhlthau, 1991; 1988) (see Section 2.1.3). The research in this dissertation
focuses on the effects of affective elaborations of cognitive instructions.
Future research will have to attempt to integrate the three domains in the area
of instructional text.
2.1.1 Users' Self-Perceptions in the Three Domains
Bandura (1989) has analyzed the concept of "human agency" in task involvements
and has summarized a considerable amount of empirical research on how
individuals operate in the three behavioral domains. Of interest to this study
is his concept of perceived self-efficacy, which is one of the dependent
measures used in this experiment (see Chapter 5). There are several aspects of
perceived self-efficacy that relate to the psychological or socio-emotional
functioning of users in a search environment:
1. Self-Control
The capacity to exercise control over one's own thought processes (C),
motivation (A), and action (S) is a distinctly human
characteristic. These three modalities of behavior operate as interacting
determinants.
2. Self-Beliefs
Self-efficacy beliefs operate on action through motivation such as affective
arousal, and through cognitive sequencing of thought patterns.
3. Goal-Directedness
Human behavior is regulated by forethought that includes "cognized goals."
4. Goal Setting
The stronger their perceived self-efficacy, the higher the goals people set for
themselves and the firmer their commitment to them.
5. Perseverance
Self-efficacy beliefs influence the amount of effort people are willing
to exert to overcome obstacles: the stronger the belief in one's abilities,
the greater the persistence in one's task. Self-doubts cause them to abort
their attempts prematurely and to settle for mediocre solutions.
6. Frustration and Stress
Threat is not a property of the objective situation. Instead, it is a
"relational property" between perceived coping ability and potential problems
in the environment. People who believe they can exercise control over
potential problems do not have apprehensive thoughts or anxiety in a learning
situation. People who have self-efficacy doubts have a lowered capacity to
function and suffer impairment to their immune system (health threat).
7. Strengthening Self-Efficacy Beliefs
Self-perceptions of efficacy are enhanced through mastery experiences
(successes) and through modeling influences (simulations and rehearsals).
According to those who have used Bandura's approach to measuring self-efficacy
beliefs, "there is a lack of any standardized self-efficacy measure because
such expectancies are task-specific," and therefore an appropriate
questionnaire must be constructed in each measuring situation (Barling and
Abel, 1983, p.267). An application of this principle may be found in another
empirical study which found that self-efficacy beliefs affected goal-level,
task performance, and goal commitment (Locke, et al., 1984). In their study,
the task to be performed was to give uses for common objects. The hierarchy of
expectancies was presented to subjects in the following format prior to the
task (Locke, et al., 1984, p.243):
__________________________________________________________________
Yes/No Certainty
(0 - 100%)
I can list 2 uses in 1 min. _______ _______
I can list 4 uses in 1 min. _______ _______
I can list 6 uses in 1 min. _______ _______
I can list 8 uses in 1 min. _______ _______
etc.
__________________________________________________________________
The level (or magnitude) of self-efficacy is measured by the number of
lines checked off as Yes. For example, individuals who say Yes to "I can list
8 uses in 1 min." have a higher level (or greater magnitude) of self-efficacy
belief than subjects who say Yes to only "6 uses in 1 min." The
strength of the self-efficacy belief is measured by the average
percentage entered by the subjects in the second column. Subjects who are 80%
certain they can list 6 uses in 1 min. have a stronger self-efficacy belief
than those who give a 50% estimate for the same level (6 uses). A similar
approach was used by another researcher on self-efficacy (Lee, 1984).
This method was adapted to the present study by presenting searchers with a
list of tasks arranged in order from fewest (one task) to more (up to four
tasks) (see Appendix D). Bandura used a similar approach with patients
suffering from snake phobia (Bandura, Reese and Adams, 1982). In this case, a
method of efficacy induction was used by dividing up the task into smaller and
easier units. As subjects' successes increased, so did their experience of
mastery and their self-efficacy expectations: "As subjects' self-efficacy
level was raised, they experienced progressively less anticipatory and
performance distress while coping with threats" (Bandura, et al., 1982, p.5).
In this research, it was expected that affectively elaborated instructions
would facilitate novice users' view of themselves as capable of doing a variety
of search tasks, more than novices who are exposed to unelaborated
instructions.
2.1.2 The Generality-Specificity Issue in Affective Integration
The point-of-view adopted in this study is that the three domains of behavior
always act together in the sense that no human activity can be performed
without all three domains. This insight has been known in psychology since
Swedenborg (1843; 1977, p.33, #4667), who realized that "thoughts and
intellectual things are but forms appearing thus from the affections." He
wrote that learning takes place by the infusion of the affective into the
cognitive, which together trigger the sensorimotor (1751; 1975, p. 171,
#3158.2). Consider the act of walking somewhere: there must be a sensorimotor
component (motor movement), a cognitive component (map or knowledge of the
geographic layout), and there must be an affective component (a goal to reach
or a desire to continue). Consider the act of choosing a database from a
screen menu: there must be an affective component (the motive to search or
explore a database), there must be a cognitive component (the reasoning
involved in matching the description of the database to the information need),
and there must be a sensorimotor component (pressing a key, moving a mouse,
etc.).
Another point-of-view adopted in this study is that the three behavioral
components in any activity may vary in their degree of integration. Depending
on the situation, the activity, or the individual's state of mind, the degree
of integration of the three behavioral components may be strong or weak. For
example, a disinterested student in a classroom may be taking notes on the
lecture (cognitive and sensorimotor components) but the affective component is
general rather than specific. The student is taking notes out of a feeling of
necessity or coercion relating to grades, graduation, and career, i.e.,
extrinsic motivation. In contrast, a student who is interested in the topic
and the lecturer's point-of-view supplies an affective component that is more
specifically related to the cognitive, i.e., intrinsic motivation.
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Consider a library user who feels an initial aversion to automation, which is a
negative affective state. At the same time, a user can contemplate the
convenience of the online catalog for finding a needed book, which is a
positive affective state. User's activities in the library can be
conceptualized as consisting of a hierarchy of goals or desires. A goal such
as going to the library to find a book is more general than a goal dealing with
the details of the execution of the necessary steps, such as looking the title
up in the catalog, printing the record, and retrieving it from the stacks.
Even more specific is noticing whether it is checked out, or figuring out which
floor the call number is located on. In Figure 1, the more general goals are
represented as more distant (A4 or A5) than the specific goals (A1, A2, or A3).
The more distant a goal, the less it is integrated with the cognitive and
sensorimotor elements. The positive affect in the motive to find a desired
book is general or distant compared to the motive to become proficient in
desirable information retrieval skills. The desire to learn the online catalog
is a more specific motivation than the desire to retrieve a needed book. It is
assumed that the more specific the relation is between the affective motive and
the cognitive reasoning, the more integrated the activity, hence it leads to
more successful performance. The schema in Figure 1, depicts these theoretical
relationships.
This theoretical schema shows the network of relations between the three
components. Each squared item represents a skill in one of the domains. The
distance between them (length of the arrow) corresponds to the degree of
integration of any skill or activity. This distance is defined as a continuum,
which means that any degree of proximity is possible between elements of the
three domains. The schema depicts some of the connections between the
affective and cognitive components as closer, meaning that they are more
specifically interrelated, or more affectively integrated (e.g., A1 -- C1 or,
A2 -- C2 or, A3 -- C3), while others are farther, more general, and less
integrated (e.g., A4 -- C4 or, A5 -- C5).
An illustration clarifies these relations. The following is a section of an
information sheet from Hamilton Library titled "Searching SilverPlatter: ERIC,
PsycLIT, Sociofile":
HOW TO PRINT
1. Mark the records you want to print by pressing the ENTER key. (Asterisks
will appear to the left of each line.)
The language of this instruction uses a more distant affective justification in
relation to the cognitive than the following version of it:
HOW TO PRINT
1. When you find a record you like and you want to print it at the end of the
search, you need to mark it by pressing the ENTER key. You will know that it
is marked for printing when you see asterisks appearing to the left of each
line.
The original wording may be compared to the A4-C1 connection in Figure 1, while
the reworded version is like the A1-C1 connection. This may be seen when
examining the connections. In the original wording, the goal justification for
C1 ("Mark them by pressing the ENTER key") is fairly general: "Mark the
records you want to print" (A4). Compare this to A1: "When you find a record
you like and you want to print it at the end of the search." Here two
affective elements in the searcher's environment are being explicitly stated:
(1), the reference to finding a record one likes, or is pleased with; and (2),
the reference to wanting to print it later. Note also that the original
wording speaks to some 'generalized other' searcher, while the reworded version
addresses the individual directly. It can be seen the original wording is
cognitively oriented and takes a system-centered perspective. The reworded
version is user-centered since it provides affectively relevant functions, as
explained.
Here is a second example from a similar information sheet:
"HOW TO SEARCH PsycLIT on CD-ROM
Press F2 (to display FIND command)
Type search term or phrase
Press ENTER key"
Note that system-oriented instructions rely on titles or sub-titles to supply
the general affective justification. In this case, the title "How to
search PsycLIT" refers to the motive of the user (e.g., "When you want to
search PsycLIT" -- which is equivalent). It is possible however to supply a
closer motive: "When you come up with some terms or phrase to search and
you're ready to type it in" -- this more specifically refers to the searcher's
actual situation. Similarly, for the second cognitive line, "Type search term
or phrase," it is possible to supply a closer affective component than the
current title: "When you have spotted the FIND command prompt on the bottom
left of the screen." For the third line, "press ENTER key," the affective
elaboration could be, "When you have finished typing in the term and you're
satisfied it is correctly typed."
2.1.3 Earlier Studies on the Affective Aspects of Information
Seeking
Kuhlthau cites a Master's thesis (Fleming, 1985) and a Doctoral dissertation
(Lederman, 1979) reporting research that details how students facing a library
research task were "apprehensive or confused about the assignment from the
beginning, [yet] they did not seek clarification from the instructor or
assistance from the library staff" (Kuhlthau, et al., 1990, p.8). Furthermore,
these emotions negatively affected the acquisition of information. Kuhlthau
also cites Mellon's findings that three in four undergraduates "described their
initial response to library research in terms of fear, frequently termed
'library anxiety'" (Mellon, 1986, p.160). Kuhlthau summarized the evidence as
follows:
These studies indicate that uncertainty and anxiety are commonly experienced at
the beginning of the search process, and that individual users perceive this to
be solely due to their own inadequacy, rather than an experience shared by
other users. This perception may limit access to information by inhibiting
productive search behavior, actions such as employing expert assistance,
tolerating uncertainty, and using the system to form new constructs (Kuhlthau,
et al., 1990, p.8).
This statement clearly shows that the earlier conception of how the affective
domain influences the searcher is global and separated, in the sense that the
affective domain is seen as a problem in its own right. The terms used to
refer to affective behavior are general, such as, fear, anxiety, confusion,
apprehension, avoidance, and even paranoia against librarians. This
characterization of the earlier notion of the affective component is further
corroborated by the fact that Kuhlthau uses separate sections to deal with the
affective and the cognitive domains (i.e., "Studies of Affective Aspects of
Information Seeking" followed by a section titled "Cognitive Models of
Information Seeking") (Kuhlthau, et al., 1990, pp.8-9).
These previous observations of a general library malaise are no doubt to
be taken seriously. However, the focus in this study is different. The
interest here is to examine the way in which individual search skills operate
as units composed of the three domains. As pointed out earlier, learning how
to print a record on a CD-ROM facility involves acquiring an affective skill
unit, which can be stated in an instructional objective as follows:
When you wish to print a record,
press F4 while the record is showing on the screen.
The first part deals with the affective "wish to print," and the second part
deals with the cognitive component of the skill (i.e., the meaning of the
function to print), as well as the sensorimotor "press the key." One often
sees the instruction "Press F4 to print record." Here the idea undoubtedly is
that the affective component ("When you want to print it") need not be stated
explicitly since it is 'understood.' This may be so, but the purpose of this
research is to examine to what extent it may be a disadvantage to rely on the
expectation that the affective component will be triggered in the reader
without explicit rendition. What has been called here the unelaborated
system-centered instructions are written with the usual assumption that much of
the affective component need not be overtly expressed, and this is to be
contrasted with instructions where the affective component is explicitly
spelled out and connected to the cognitive component.
2.1.4 Illustrations of Affectively Elaborated Instructions
Exhibit 1
The following example is a section of a point-of-use instruction sheet. The
actual lines from the information sheet are rendered in ALL CAPS and the
presupposed affective component is added in lower case.
_________________________________________________________________
WHAT TO DO WHEN THE TERMINALS FREEZE
and you're lost or frustrated because the computer won't do anything
WHEN CURSORS ARE STUCK AT THE TOP OF THE SCREEN
and you're panicked because it won't move down as it is supposed to
IT MEANS THE PRINTER NEEDS TO BE RESET
if you want to fix the problem by yourself (and you can, very easily!)
PUSH THE BLUE BUTTON TO RESET THE PRINTER (REFER TO ACCOMPANYING DIAGRAM)
if you have the confidence to push an electric switch that you normally don't
touch (this is a good time to start...)
THE PRINTER WILL BEGIN TO PRINT AND THE CURSOR WILL RETURN TO THE BOTTOM OF THE
SCREEN
and you will be relieved to be able to continue your work. You can also
congratulate yourself for being able to fix the frozen cursor problem!
_________________________________________________________________
It may be seen from this illustration that when the affective component is
rendered explicit, the focus of the instructions change from system-centered
(in ALL CAPS) to user-centered (lower case). Instead of presupposing the
user's emotions and motives, these are now explicitly referred to, made
legitimate, and sympathetically treated with self-esteem building speech
acts.
Exhibit 2
Figure 2 shows another example from the same source. Once again, the material
in all caps and the diagram are in the original cognitive system-centered
instructions, while the affective user-centered component is in lower case. In
connection with the content of the affective component, note the use of speech
acts that reassure the searcher and echo the satisfaction of goals and
intentions ("you can be reassured...", "you can rely...", "you'll be glad").
This illustrates how the language of user-centered instructions is a
relational discourse in which the librarians or surrogate instructors
relate themselves to the concerns of the end-user. This contrasts with the
concise style of system-centered discourse which gives an appearance of
objectivity and impersonality. The next illustration further explores this
stylistic difference.
Back to the top"
Exhibit 3
The following is a section of an information sheet available at CD-ROM
workstations. The new affective component (in smaller font) is added and
interwoven with the original (in all caps).
__________________________________________________________________
HOW TO SEARCH
APPLIED SCIENCE AND TECHNOLOGY INDEX
READERS' GUIDE ABSTRACTS
ON CD-ROM
SEARCHING:
1. SELECT THE DATABASE you desire FROM THE "WELCOME TO HAMILTON"
SCREEN
(USE ARROW KEYS, THEN PRESS THE ENTER KEY). That action will start-up
that database.
2. FOLLOW THE INSTRUCTIONS ON THE SCREEN -- you won't be sorry -- UNTIL YOU
COME TO THE "WILSONDISC - DISC SEARCH MENU" SCREEN. That will get you closer
to your goal.
3. SELECT "2. WILSEARCH" -- it's what you want. (PRESS THE ARROW KEY
and you'll see the highlighted 'selection' line move down, THEN press THE
ENTER KEY so the computer gets your message to start the search
program.)
4. SELECT "1. ENTER NEW SEARCH." This step brings you to the search screen.
(PRESS THE ENTER KEY, or else the computer doesn't get your choice!)
5. ENTER YOUR SEARCH TERM/S -- this is a crucial decision! There may be more
than one way of phrasing your question. You might want to do a new search more
than once with different words.
6. PRESS THE END KEY, THEN PRESS THE ENTER KEY, and your search
begins. Watch the results on the screen. It will only take a few seconds.
__________________________________________________________________
Note that adding the affective user-centered component achieves several
relational or communicative speech acts:
-- it creates specific expectations (thus, controls them)
-- it gives reassurances (thus, tends to reduce anxiety)
-- it builds trust in the system
A final illustration establishes these points further. This time, instead of
adding explanations after the original cognitive instructions, the
affective component appears as prefacing remarks.
Exhibit 4
__________________________________________________________________
HOW TO SEARCH PsycLIT ON CD-ROM
SEARCHING FEATURE
SUBJECT SEARCH USING ONLINE THESAURUS
You'll have a much better chance to find what you're looking for if you use the
ondisc Thesaurus of official terms and phrases you can search on, instead of
your own personal words which may not be recognized by the program. To get to
the online Thesaurus PRESS F9 (THESAURUS).
You need to obtain a translation of your own topic words into the terms
recognized by the system. The computer will help you do the translation. To
begin, TYPE your own SEARCH TERM OR PHRASE.
You'll notice on the screen a list of terms that are synonyms for your own
terms. When you feel that one of the official terms fits the topic you're
looking for, HIGHLIGHT DESIRED TERM(S) USING [up and down] ARROW KEYS and PRESS
ENTER TO SELECT TERMS. By pressing Enter you tell the computer
you're going to use that term for a search, but the search won't start until
you have finished highlighting all the official terms that might fit your
topic. You can highlight and press Enter as many times as you wish to
have a term included in your search.
When you're done selecting terms for this one search, you're ready to tell the
computer to start the search. PRESS F (FIND) TO SEARCH FOR TERM(S) (SYSTEM
WILL COMBINE TERMS WITH OR).
__________________________________________________________________
The affectively elaborated instructions are obviously more wordy and
repetitious, which means that it takes users longer to read them. An
experienced end-user may be able to read the cognitive component alone (all
caps in the exhibit above) and understand how to proceed. This might require
just a few seconds since the total number of words to be read is only 30.
However, many end-users are novices at using computers as well as at searching.
They may read the 30 words over and over again, with puzzlement, frustration,
and mounting panic. For them, the extra wordiness of the affectively
elaborated instructions may contribute to remaining in a more rational, less
emotional state of operation. In the above example there are 214 words to
read, or seven times more than the separated cognitive instructions. However,
in the process they will have been exposed to considerably more relational
discourse, including the following:
-- a motive for using the available ondisc Thesaurus
-- an interest in comparing own term to system term
-- encouragement to select more than one term if applicable
-- differential expectations when pressing ENTER vs. F (FIND)
The question arises as to how much affective wordiness is minimally required.
Undoubtedly there must be a trade-off factor between length of the instructions
and the degree of their facilitation effect. Perhaps too much wordiness
becomes a liability (takes too long to read; is too cumbersome to consult
during the search; reactivity against being patronized). This issue needs to
be addressed by future research. For now, the purpose of this study is
twofold, one is to assess two treatment effects on novice's search behavior,
namely, type of instructions and task complexity. The second purpose is to
explore the network of interrelationships that interact dynamically in the
searcher's world, such as, success, satisfaction, frustration, self-confidence,
helpfulness and comprehensibility of instructions, interactivity, and selection
of search mode. The next section presents the theoretical principles by which
the instructions in this study were prepared. Beyond its usefulness for the
Wilsondisc system, this process could be useful in preparing instructions for
novices in any other CD-ROM or online system. This will form a guide and
rationale for others interested in preparing such instructions.
2.2 TAXONOMY OF USER BEHAVIORS
To help teachers respond to increased societal demands for accountability in
instruction, educators have developed the notion of behavioral
objectives (Bloom et al., 1956; Krathwohl et al. 1964). The teacher's
instructional intention is described in specific behavioral terms and worded in
terms of a measurable skill. For example, "Student will be able to give
correct definition for 80% of the new terms to be acquired." Note that this
behavioral objective deals with a cognitive skill--defining terms. One can
also have affective behavioral objectives in instruction. For example:
"Student will be motivated to persevere at the task until success is achieved"
or, "Student will feel confident enough to explore new procedures," are
affective skills. Examples of sensorimotor objectives would be,
"Student verbalizes support for the activity" or, "Student enters command
statement correctly." A distinctive feature of the perspective in this
dissertation is to apply the word "skill" to all three 'behavioral' domains.
2.2.1 Taxonomy of Library Skills
Various attempts have been made to integrate the three behavioral domains into
a unified taxonomy. In one attempt, a scheme was developed for classifying
library skills and common errors (Jakobovits and Nahl-Jakobovits, 1987). It
employed the three standard behavioral domains (affective, cognitive, and
sensorimotor) at three levels of internalization:
Level 1: orientation (demonstrating willingness to be taught and to
practice; acquiring library terminology; carrying out hands-on exploration of
the library environment);
Level 2: interaction (maintaining positive library attitudes; learning
search sequences; conducting searches);
Level 3: internalization (demonstrating support for the library;
understanding how knowledge is organized; promoting the library in one's
life).
The research in this dissertation focused on the affective domain and its
relation to the cognitive domain, as expressed in the text of instructions
written by librarians to help novice users of CD-ROM databases. The
sensorimotor domain was not investigated, though it is recognized that future
research should address all three domains simultaneously. It is important to
point out that the three domains are behavioral in the sense that inner
processes such as thinking and feeling are behaviorally defined as
skills. Bruner (1986, p.94-95) describes the paradigm shift that
occurred with the birth of cognitive psychology:
The new cognitive psychology declared that the choice that guides action is as
real as the action that ensues; principles of choice require explanation as a
form of mental action.
For instance, drawing a correct conclusion from given facts is a
cognitive act that can be learned. Similarly, persevering in
the face of difficulty is an affective act that can be
taught. In the cognitive behaviorist perspective, cognitive and affective acts
are learnable skills, as much as sensorimotor acts.
2.3 USER DOCUMENTATION AND USER-CENTERED PRINCIPLES OF DESIGN
A paradigm shift is taking place in the area of technical writing and
user documentation; this change is from a system-centered to a user-centered
focus.
2.3.1 What is User-Friendly?
Bradford (1984) relates the recent emphasis on user-processes to the
diversification of audiences for microcomputer documentation. As a result,
"writers have begun to abandon the traditional posture and to establish
themselves as teachers. ... We are often expected to encourage and entertain
our audience. We are no longer playing technician; we are being forced to play
the more appropriate role of educator" (Bradford, 1984, p.65).
According to Bradford, the elements of the "user-friendly persona" include
humor, irony, cartoon graphics, reinforcement, personification, pronoun voice
(first vs. second person), and eloquence (analogy and metaphor). Chavarria
(1982) warns writers that they need to be friendly without being "patronizing
or cute." She refers to the "ease-of-use movement" that stresses "simplifying
messages and error recovery, adding procedures, and using headings and other
information locators. This movement has been good for technical publications,
because it has reminded us writers to think of the needs of the readers"
(Chavarria, 1982, p.W-26). She advises writers to consider the characteristics
that make dialog friendly, and to apply these to instructional manuals:
1) genuineness (the writer's involvement)
2) self-revelation (or the writer's presence)
3) supportive psychological climate (tone)
4) empathy (addressing readers' perspective)
5) non-judgmental (users are never blamed)
6) equality (vs. the attempt to manipulate).
The key, according to Chavarria, is to communicate a positive attitude in
writing, using the following approach:
1) do not include information just to impress readers;
2) don't be "impersonal and machine-like in an attempt to sound
objective" (p.W-27);
3) address users directly ("you");
4) ask them questions within the text;
5) be supportive by making information easy to understand (e.g.,
by the use of graphics and white space);
6) get to know the audience (their demographics, knowledge,
needs, interests);
7) express liking for users: "We must affirm the worth of readers
in our tone" (p.W-28);
8) avoid making novice users feel left out.
Bradford (1984, p.66) asserts that "an important function of user-friendly
documentation is to relieve anxiety that accompanies the novice's learning the
computer or acquiring the synergisms required by a new system." He cautions
against the inappropriate use of humor and does not recommend personifying the
computer (as when the computer dialog display addresses itself as "I"), since a
machine with an electronic brain or personality (complete with ego and
motivation) could be seen by novice users as an adversary, rather than a
friend. Neither should writers rely on the traditional conventions in
technical writing--the passive voice, denotative diction, the absence of humor
or of analogy. According to Bradford, "the alien task and complex hardware
should not be described by the disinterested persona if we are to effectively
engage the naive audience" (1984, p.68). Once writers abandon the traditional
objective persona, "they become a noticeable presence" and "the appropriateness
of that revised persona to their audiences is as crucial to their success as is
the accuracy of the information" (Bradford, 1984, p.68).
There is an awareness in the literature on documentation that novices and more
advanced users are to be addressed in different tones, as in the following
example addressed to software designers by a recognized expert in interface
design:
In designing a system for novices, every attempt should be made to make the
user at ease, without being patronizing or obvious. A message telling users
not to be nervous is a bad idea. Users will feel best if the instructions are
lucid, expressed in familiar terms, and easy to follow. They should be given
simple tasks and gain the confidence that comes with successful use of any tool
or machine. Diagnostic messages should be understandable, non threatening, and
low-key. If the input is incorrect, avoid blaring phrases such as 'ERROR 435 -
NUMBERS ARE ILLEGAL' and merely state what is necessary to make things right
'MONTHS ARE ENTERED BY NAME'. Try to avoid meaningless, condemning messages
such as 'SYNTAX ERROR' and give helpful, informative statements such as
'UNMATCHED RIGHT PARENTHESIS'. Constructive messages and positive
reinforcement produce faster learning and increase user acceptance"
(Shneiderman, 1980, p.226).
Users resent messages that imply that the computer is in charge. Perhaps in
recognition of this tendency, the Library of Congress changed one of its prompt
messages "from the authoritarian 'ENTER NEXT COMMAND' to the servant-like
'READY FOR NEXT COMMAND" (Shneiderman, 1980, p.226).
2.3.2 Philosophy of User Documentation
One design philosophy that has come to the fore in recent years is called
"minimalist," which takes the point of view that, in writing technical
materials, less is better (Carroll, 1990). This systems design approach to
user documentation is summarized by Brockmann (1990, p.95) in the form of
"general minimalist design tips":
1) cut secondary features (overviews, introductions, summaries);
2) focus on what users need to know in order to immediately apply
it to productive work;
3) test repeatedly during design;
4) use pictures of what the screen is supposed to look like to make
it easy for users to coordinate the documentation with the
screen information;
5) link new information continuously to what users already know;
6) encourage active exploration of the system by intentionally
leaving some information incomplete. This incompleteness
forces users to practice on the system instead of just reading
about it.
"Macropunctuation devices" such as tables, indentation, and frequent headings
allow the visual structuring of text which contrasts with the traditional
methods of writing continuous unmarked prose. Documentation experts employ
several known methods of writing, some of which are reviewed in Brockmann
(1990, pp.193-215). One is called FOMM (Functionally Oriented Maintenance
Manuals) and uses schematics and troubleshooting charts. Another is called
STOP (Sequential Thematic Organization of Proposals) in which the page format
structures the content (e.g., two page modules; graphics with extended
captions; examples; summary tables). A third is called PLAYSCRIPT which is
characterized by using the imperative voice, beginning each step with action
words in the present tense, specifying the system response that is expected
and, linking actions together into a numbered chain sequence.
Style and wording are also important considerations. Brockmann (1990, p.241)
refers to seven common practices for language edit:
1) edit contextually;
2) maintain coherence;
3) weed out abstractions;
4) minimize sentence complexity;
5) eliminate nonessential preliminaries;
6) break up dense writing;
7) watch out for fuzzy words (jargon, abbreviations, and
acronyms).
In the words of the designer of the minimalist approach, "the rule of thumb in
minimalist design is to try first to cut and condense text and other passive
components, but the goal of this is to enrich the training experience. The
trick is to give the learner more to think about, but less to overcome"
(Carroll, 1990, in Brockmann, 1990, p.95).
The minimalist design philosophy has its problems, as stated by Brockmann
(1990, p.100):
1) learning by self-discovery is less predictable, and gaps or lack of
depth in learning may appear;
2) concise writing may become cryptic;
3) the minimalist design assumes a motivated audience, when this
may not be the case;
4) in allowing the free choosing of goals, some users pick
unattainable or ineffective goals for themselves;
5) it's quite different from the way documenters have traditionally
been encouraged to write.
In essence, user documentation and other types of help instructions all have a
common purpose: to quicken the progress of novice users from a state of
conscious (and sometimes painful) performance to automatic performance. "What
makes an expert an expert and how can we filter that down to parrots and
novices quickly?" is a question to which Brockmann offers three answers (1990,
pp.104-105):
1) Let users build on success. Experts have confidence because they have
been successful in the past. "Ten-minute" type guides and point-of-use
instructions can give novices a sense of success which might encourage
continued use and mastery of the system.
2) Help users develop "a visualization or mental map" of the system, since we
know that "experts have a mental map of the material that allows them to easily
organize and access information" (p.105).
3) Make users practice, practice, practice so that they may become automatic
performers.
2.3.3 The Issue of Length
How long should manuals and instructions be? Of course, it depends on who the
readers of the text will be and the purpose for which they read it. There is
an additional issue involved:
Technical writers who must produce a manual or some other instructional text
are often caught between conflicting goals. On the one hand, as advocates of
the readers who must understand and use the text, writers worry about leaving
out any bit of information that might be important or useful. On the other
hand, as employees who are accountable for producing a text at the least
possible cost, they must use text sparingly: The longer the text, the higher
the cost. In short, writers must constantly judge whether the importance of an
explanation or some other piece of information is worth the cost of printing
it. In some sense, all writers face the same fundamental question: what
information should a text contain and to what extent should that information be
elaborated?" (Charney et al., 1988, p.47).
The pressure to cut length may be due to cost, as is the case with manuals, but
it may also be due to space, as is the case with signs, templates, point-of-use
instructions, billboards, cards, and, computer screens. Whether due to cost,
space, or some other consideration such as people's willingness to read on, the
length of instructions is a crucial and practical factor. As the question is
posed in the above quotation, to what extent should user information be
elaborated?
2.3.3.1 Experiments on Elaboration
In an attempt to give an experimental answer, Charney, et al. (1988, pp.50-56)
report a study comparing the effects of varying instructions for performing
file saving and other PC-DOS operations by novices. Starting with the IBM
PC-DOS manual they wrote four types of elaborations, each administered to a
different group: Rich Conceptual & Rich Procedural Elaborations; Rich
Conceptual & Sparse Procedural Elaborations; Sparse Conceptual & Rich
Procedural Elaborations; Sparse Conceptual & Sparse Procedural
Elaborations. In general, "rich procedural" meant adding several examples, and
"sparse conceptual" meant that less information was provided about related
concepts (e.g., discussing when the root directory is automatically designated
in connection with a change directory command--CHDR). The dependent measure
consisted of performance efficiency (e.g., time to complete an operation and
number of commands issued).
The results showed that the elaborated version (which was about three times as
long) produced significantly more effective performances than the standard,
unelaborated version. It would seem from this experiment that standard user
documentation tends to be too short. Yet some elaborations may be better than
others. Charney, et al. (1988, p.63) summarize the following conclusions from
their research:
1) No benefit from elaborations of general concepts (e.g., what is a
disk drive).
2) No benefit from general elaborations on when to apply specific
procedures.
3) Significant benefits from elaborations on how to apply
procedures (e.g., well-chosen situational examples).
Thus, readers with specific tasks in mind need less elaboration in the text.
While examples are generally seen as useful, those who received working
exercises which they had to solve on their own performed better. Again the
question is raised regarding the extent to which user information should be
elaborated and what should be the nature of the elaborations. To answer this
question it will be necessary to examine in some detail the relation between
systems and instructions to users. This is because the task of instructions is
to introduce the system to users. Unknown system features must be made known
to users through the language of the instructions. How elaborated should this
language be? At what level of detail must instructions be to give users the
ability to perform a task? What can be left out? It may be that space
limitations (e.g., instructions on wall signs) and time pressure (handouts
can't take too long to read), are two factors that have led librarians to write
point-of-use instructions for novice CD-ROM users which are so crisp,
technical, and impersonal that they are have limited effectiveness in dealing
with the psychological needs of novice users.
The experiment in this study tested the hypothesis that certain types of
elaborations of user instructions, despite their greater length, are more
effective in achieving user acceptance and understanding. These types of
elaborations are called affective since they deal with novices' feelings
and reactions while attempting to perform a CD-ROM search.
Back to the top"
2.3.4 System Design and User Documentation
Prototype testing of new designs and systems has been a common practice for
generations. For example, the typewriter underwent over twenty-five
experimental stages before it was released to the public (Mares, 1909, in
Brockmann, 1990, p.178). Prototype testing of documentation is similar to
field testing for systems. Its purpose is to test the readability and
usability of instructions using an iterative process to refine the document.
In the computer age, document prototyping is even more important given the
complexity of electronic systems, where documenters have come to realize that
"they can only discover the proper design for documents from actually users
using their documents" (Brockmann, 1990, p.178).
At first, it was not easy to know how to write documentation for computer
software, as the following story shows:
Joseph D. Chapline, history's first computer user documenter in the late 1940s
and early 50s with the Eckert-Machuly Computer Corporation, tells the story
that he was stumped as to how to write the BINAC operations and instruction
manual in 1949 until he had to teach the BINAC to a group of actual users in a
class. It was their questions and their understanding or confusion with the
class notes and lectures that convinced Chapline what to write and how to write
it. (Brockmann, 1990, p.178).
Protoyping testing reveals an actual reader's reactions to some proposed text.
One professional in the field puts it this way:
I can observe patterns of usage, learn what works and what doesn't, and polish
my skills based on real information about how customers use my manuals, and
what they like and don't like. I can generalize from what I learn. Testing
lets me avoid mind-reading. I don't have to guess what readers want or
anticipate their needs on an uncanny sixth sense" (Margolis, 1989, p.7 in
Brockmann, 1990, p.179).
Document prototyping attempts to capture users' experiences. Three methods
discussed by Brockmann (1990, pp.180-182) are in common use. One is to observe
users and debrief them after the test. The observation phase may include the
verbal exchanges users have with each other when several of them sit in the
same room while undergoing the test. A second method is to obtain a "reading
protocol" in which users tape record their thinking-aloud verbalizations while
working on a task. A third method of document prototyping is the "playback
technique" which is the recorded sequence of acts of the user, a concept
similar to transaction logs in database searching.
In the debriefing phase, users are interviewed regarding both their cognitive
and affective experience. One expert practitioner describes the questions to
be asked:
In debriefing sessions with users testing an on-line HyperCard presentation,
Barbara Harvie of Software Publishing Corporation asks these questions [to get
at reader attitude]: did you feel stupid or frustrated at any point; do you
feel that you learned anything; were you logical; were you bored at any point;
how do you feel about the level of the information--too much--too little--not
relevant--useless; how do you feel about the overall metaphor" (Margolis, 1989,
p.6, in Brockmann, 1990, p.182).
It is clear from this that the practice of prototype testing of user
documentation creates a climate of acceptance of the user-centered approach and
helps develop better techniques for analyzing user behaviors.
2.3.5 Writing Style and Types of Users
2.3.5.1 Types of Readers
There are two basic purposes for reading instructional text. One is 'to read
to learn', which occurs when one studies a subject. The other purpose is 'to
read to do,' which occurs when one wants to use an appliance or computer
application. A document may be read by following one of these four reading
strategies, according to Brockmann, 1990, pp.103-106; 191-193):
1) critical reading (e.g., evaluating a document);
2) receptive reading (for thorough comprehension);
3) search reading or scanning (e.g., looking up some specific item);
4) skimming (to get a general drift).
Along with reading strategies, the writer must also consider levels of users
(parrot, novice, intermediate, expert) and types of users (regular,
intermittent, transfer). Parrot users require a ten-minute task-oriented
guide. They want to practice immediately on a practical task and need the
feeling of success quickly. Novice users need task-oriented tutorials and
exercises that give them a mental model of the whole system. Intermediate
users need a product capability reference manual with practice, as well as a
means to visualize the system. Over time and use, intermediate users become
expert users. Transfer users need explanations of how the new system differs
from what they are used to.
2.3.5.2 User Alienation
Intermittent users provide a special problem for documentation and instructions
since they work with the system so infrequently that they do not go through the
learning stages the others do. In fact, "these users may not be willing to
advance from one learning level to the next and demands upon them to do so
generally only breed resentment" (Mozeico, 1982, in Brockmann, 1990, p.105).
As a result, the following recommendations are offered:
1) documentation should be very brief -- half an hour of reading is
considered maximum);
2) an easy method of visualization should be presented to allow
intermittent users to explore the system and to discover
additional details as they need them;
3) an obvious or visible means of navigation must be provided to
guide them along their chosen procedural path with menus,
messages, and commands, always letting them know what
can be done next.
4) the existence of computerphobia must be recognized and various
tactics should be used to overcome resistance to change.
These include "hand holding, more reassurances, and more
explicit linkage to what the audience already knows and feels
comfortable with" (Brockmann, 1990, p.107).
Writers of user documentation are thus clearly aware of what they call "user
alienation" (Mirel, 1988, p.289; Norman, 1987, p.327; Brockmann, 1990, p.109).
The tone of writing is seen as a method for countering computer alienation by
evoking greater receptivity to technology and greater involvement. The tone of
the document reflects the relationship between designers and users. A
cross-cultural example is cited by Brockmann (1990, p.113) involving software
used both in the United Sates and elsewhere. "ENTER THE CORRECT AMOUNT" is
appropriate in the U.S. but it is not acceptable in Singapore due to its
"failure to project an adequate 'span of discretion' for the audience." Again,
"FIRST, YOU SHOULD MAKE A BACKUP OF YOUR PROGRAM DISK" is permissible in the
U.S. but in Great Britain it is deemed too informal, and is rendered instead
as, "FIRST, THE USER SHOULD MAKE A BACKUP OF THEIR PROGRAM DISK." The position
adopted in this dissertation is that affectively elaborated instructions may be
an effective way to deal with 'user alienation' and other user-centered needs.
Future research will have to show how the cultural problem just mentioned can
be handled with affective elaborations.
2.3.5.3 Norman's Model of the Human-Computer
Interface
Understandability and usability are two principles that apply equally to design
and documentation issues. According to proponents of "cognitive engineering"
(Norman, 1988; Norman and Draper, 1986) understandibility of instructions
depends on providing a good conceptual model of the task or system. Good
models are those that allow users to predict the effects of their actions.
Users will invent false models when the appearance of some system features (the
visible setup) does not match the functions desired. These principles are
diagrammed in Figure 3 (based on Norman, 1988, p.16). The designer's model is
formalized by the design process itself. The user's model evolves through
interaction with the system. The system image is made up of the visible
structure or appearance of the interface (controls, keys, instructions, labels,
visualization aids or interface metaphor, etc.). All communication between
designer and user takes place through the system image. If the system image
does not make the design model clear, users end up with a wrong mental model as
evidenced by symptoms such as inability to predict, difficulty in using, having
a shallow understanding, and experiencing troubles. One of the key factors in
helping users develop an accurate conceptual model is to provide immediate
feedback for every action or choice made. Another good strategy is to provide
a metaphor or analogy which helps users map the relationship between controls
or commands and their consequences in the world. Physical analogies and
cultural standards have served as sources of metaphors. As Norman points out,
the desk top analogy of the Macintosh computer has been very successful in
helping users visualize the system features for managing directories, folders,
and files. The position taken in this dissertation is that affectively
elaborated instructions is an effective method for improving the accuracy of
the mental models users construct for themselves while interacting with the
computer system.
2.3.5.4 User Errors
By studying the psychology of everyday actions, cognitive engineers have
discovered many reasons why people make errors. First, one should note that
people blame themselves for errors: "It is as if they take perverse pride in
thinking of themselves as mechanically [or technologically] incompetent"
(Norman, 1988, p.35). Second, experience has shown that good system interfaces
can be designed that make errors easy to detect and easy to reverse or, if not,
have minimal consequences. Designers should heed the motto: If an error is
possible, someone will make it. One common source of errors is inadequate
mapping where users develop misconceptions in their mental models of the
system. The existence of conflictual habits is another source of error (e.g.,
frequently hitting the wrong key for a particular operation). Users need to be
reminded that making errors is routine in everyday automated activities such as
conversations and keyboarding. Natural situations allow for routine correction
of errors, such as retyping or abandoning a sentence midway and beginning a new
sentence. Error recovery procedures have become essential in designing
computer systems, at least in theory.
Norman (1988, p.107) has identified several types of user errors. Capture
errors occur when a frequently performed activity suddenly takes charge
instead of the intended one (e.g., hitting the wrong Function key; hitting
return instead of an F key; waiting while staring at the screen without having
entered the command; etc.). Description errors result from performing a
correct action but on the wrong object, which occurs when we are distracted,
bored or fatigued. Data driven errors occur when the sight of some
object or information intrudes into an action sequence (e.g., typing the wrong
information on a line; choosing an unintended menu item). Associated
activation errors occur when an association of ideas or thoughts trigger a
non-relevant action (e.g., typing an incorrect subject heading phrase).
Loss of activation errors occur when the goal of an action is
momentarily forgotten or when part of a sequence is temporarily inhibited.
Mode errors occur when users forget what mode they are in when there are
several (e.g., typing all caps when not intending to). By studying the nature
of user errors during searching, librarians will be able to write affectively
elaborated instructions that orient novice users to recover from common
errors, give them advice on how to proceed. and reassure them
that it is normal to make mistakes (see Table 2).
2.3.5.5 A Theory of Action
Norman's theory of the structure of actions (1988, pp.46-51) is adapted here to
reflect the focus on the affective, cognitive, and sensorimotor domains of
behavior (Bloom et al., 1956; Krathwohl, et al., 1964; Merrill, 1972). The
diagram in Figure 4 depicts the six stages identified by Norman, and their
relation to the three behavioral domains as viewed in this dissertation. The
cycle starts with users' intentions which are specific goals or motives
in a particular situation. This activity occurs in the affective
(A) domain of feelings, needs, and values (preferences, priorities).
Intentions are translated into a specific plan which occurs in the
cognitive (C) domain of thoughts, reasoning, models, and
inferences. When intentions and plans are joined together, the overt action
that results is called execution, which occurs in the
sensorimotor (S) domain of afferent/efferent connections
involving sensory organs and motor fibers.
These first three stages are called stages of execution. The last three
are called stages of evaluation. After the execution of an intention
through motor action, users observe the consequences that ensue in the world.
This process is called perception and occurs in the sensorimotor
(S) domain of seeing, hearing, and touching. Perceptions need to be
interpreted in the cognitive (C) domain in terms of one's
expectations based on understanding. Finally, interpreted perceptions must be
evaluated in the affective (A) domain of values,
preferences, and priorities.
From the point of view of searchers, there are going to be two problems in
their actions. The first is called the gulf of execution and refers to
the difference between intentions (Affective) and the allowable actions
in the system (Norman, 1988). The second user problem is called the gulf of
evaluation and refers to the amount of effort it takes to get feedback on a
specific action. The purpose of user documentation or instructions is to
reduce these two problems to a minimum. Learning allowable actions--the gulf
of execution--is facilitated through user documentation principles that provide
a good mental map, as reviewed above in connection with the minimalist writing
philosophy. The amount of effort users must exert to get feedback--the gulf of
evaluation--is to be bridged by visibility of system features and, once again,
appropriate documentation and instructions. The position is taken in this
dissertation that affectively elaborated user-centered instructions may be
effective in reducing both the gulf of execution and the gulf of evaluation.
By providing users with orientations, advice, and
reassurances, allowable actions are interconnected with intentions,
while it takes them less effort to receive feedback.
2.4 THE ANALYSIS OF INSTRUCTIONS
The structure of text has been an active area of research in cognitive
psychology, as evident from some reviews of that literature (Bransford, 1979;
Anderson and Reder, 1979; Reder et al., 1986). As reviewed by Reder (1982), it
was cognitive psychology's attempt to teach reading that raised the issues of
what constitutes comprehension and how text is processed. What types of
inferencing goes on during reading with meaning? How is information encoded in
memory and how is it retrieved when needed? The idea arose that "long term
memory is a network of interconnected propositions" (Reder, 1982, p.213). The
act of reading adds new propositions to the network in long term memory. These
newly encoded propositions act as linkages which aid retrieval from memory "at
test" time, when the information needs to be used.
One of the sub-areas of research on text processing has been the study of the
effects of writing various types of elaborations of statements upon memory
retrieval and skill learning tasks. For example, Reder, et al. (1986) compared
the effects of two versions of a user's manual for novices learning file
management with the IBM-DOS system. The longer version was almost three times
more wordy and was called the elaborated version. The shorter version
was called unelaborated. The results showed that novices who were given
elaborated texts operated in a more efficient way than novices who read the
unelaborated version. How is this effect explained?
2.4.1 Text Elaboration Theory
The construct of elaborations has been defined as "any information that
supports, clarifies, or further specifies the main points of a text.
Elaborations can take many forms, including examples, details, analogies,
restatements, and deductions" (Reder, et al., 1986, p.64). The text itself is
called TBR (to be remembered text), while the embellishments are referred to as
ET (elaborated text). In other words, writing instructions takes two steps:
Step 1: write to-be-remembered text
Step 2: insert elaborated text
There are three reasons given for the potentially facilitative effect of
elaborated text upon later recall of to-be-remembered text:
(1) the embellishments in elaborated text act as "cued recall" since
more linkages and hence, more channels of access, are laid
down in the tracks of memory;
(2) elaborated text helps users "generate additional concepts from
which to spread activation" (Reder, 1982, p.213);
(3) elaborated texts "allow for inferential reconstruction of the to be
remembered text item" (Reder, 1982, p.213).
In other words, writing elaborations of instructions should facilitate recall
of pertinent information when needed by users during task performance.
Researchers in this area are concerned about the differential length between
elaborated texts and unelaborated texts. In fact, experimental studies have
shown that in the case of 'declarative knowledge,' such as that a school text
book ordinarily provides, readers score higher on quizzes when they are given
substantially reduced summaries of the text content (Reder, 1982). This
effect appears to be the opposite of what one would expect from the theory of
elaborations outlined above which would predict that a textbook, being more
elaborated than a summary, would provide better knowledge scores. Yet studies
show that students provided with summaries do better. Reder and associates
comment on this contradiction:
The studying of summaries facilitates performance on tests of factual
knowledge, because it allows the reader to devote full attention to the
essential facts, exactly those that must be retrieved at test. In other words,
studying elaborated texts impedes learning the main points of the text because
reading the elaborations reduces the amount of time subjects can devote to the
main points. This Total Time Law is a well established verbal learning
phenomenon (e.g., Bugelski, 1962; Cooper and Pantle, 1967) (Reder et al., 1986,
p.65).
However, the Total Time Law is not the only factor operating here, as shown by
studies that allow readers more time for elaborated texts, but the subjects who
used summary texts still performed better. Another factor is the "interference
effect" of elaborations discussed by Reder et al.: "interference affects
retrieval rather than encoding" (Reder et al., 1986, p.65).
The contradiction was resolved when Reder and associates demonstrated that
elaborations behave the opposite way in the skill learning domain: rather than
elaborations being a source of interference in memory retrieval (as is the case
in learning of declarative knowledge), they now become a source of facilitation
and greater efficiency (Reder, et al., 1986). In a situation where some skill
has to be acquired, as in the case of novices learning file management in
PC-DOS, elaborations of sentences in the user's manual may prove to be
facilitative and beneficial due to the uncertainty of the situation and the
complexity of the task. Thus, the extra length of the elaborated text
outweighs the liability of time.
2.4.2 Types of Elaborations
Three types of elaborations are recognized:
(1) Helping novices "appreciate the meaning of new concepts," such
as, "what conditions affect the usefulness of a procedure."
This reflects an affective orientation, as adopted in this
dissertation.
(2) Helping novices "remember and compare procedures" such as
pointing out "effective combinations" and "deepening
understanding." In other words, the writer adds content that
concerns the cognitive behavior of users.
(3) Helping novices "to apply procedures in a specific situation."
This refers to providing specific examples that show "what
their own command must look like." In other words, the
writer adds content that concerns the sensorimotor
behavior of users.
Although Reder and associates do not explicitly refer to the three domains of
behavior (A/C/S), it is clear that their conceptualization of what novices need
in a computer learning situation matches the theoretical perspective adopted in
this research.
The results of two experiments reported by Reder, et al. (1986) clarify the
specific characteristics of elaborations that are beneficial to the performance
of novice computer users. They used two versions of a user's manual for the
IBM-PC DOS. The elaborated version was written first, and amounted to about
11,000 words. The unelaborated version was then constructed by deleting
portions of the text until it was about 3,500 words long. Reder and associates
were satisfied that "none of the elaborations contained new information
necessary...for criterion tasks" (1986, p.67). Novices sat by the computer and
read the instructions (either the elaborated or unelaborated version--randomly
assigned), and stopped when they felt ready. They had been told that they
would not be allowed to consult the instructions once they started operating
the computer. The group that received the elaborated version took an average
of 50 minutes to read and study them, while the group receiving the
unelaborated version took an average of 40 minutes. The dependent variables
were four measures of performance:
(1) proportion of tasks correctly completed;
(2) average time of completion of tasks;
(3) average number of commands issued;
(4) proportion of commands issued per minimum steps
required (measures efficiency and takes into account
unnecessary actions).
Except for the first measure, the general pattern of significance favored the
group that received the elaborated version. This conclusion was confirmed when
they examined what type of user behaviors were significantly better for the
elaborated group namely, execution errors, goal specific errors, and error
recovery moves. The novices who had received the unelaborated instructions
were able to accomplish the same tasks but they did them less efficiently, with
more errors.
In the second experiment, Reder and colleagues investigated the relative
benefits of two types of elaborations, "syntactic" and "conceptual." Syntactic
elaborations dealt with the syntax of commands with a view to teaching better
procedures for specific file management actions. The version that contained
syntactic elaborations was called "syntax rich" and contained examples of
correct commands and descriptively rich format statements. Conceptual
elaborations dealt with the "need to determine the appropriateness of
information to task constraints" (Reder et al., 1986, p.71). The version that
contained these elaborations was called "concept rich" and dealt with the
"purpose of the commands and when it was a good idea to use them." They also
contained "basic topics" on drives, paths, and subdirectories. "Syntactic
elaborations," in the language of this research, appear to focus on the user's
cognitive behaviors since they relate to the functions of commands and
procedures. Since "concept rich elaborations" relate to the appropriateness of
using certain commands given certain goals, they deal with the user's
affective behaviors.
Back to the top"
The results generally showed that the syntax-rich version was more beneficial.
The authors believe that this outcome would change if conceptual elaborations
were to be more carefully constructed to
facilitate retention. Their paper concludes with the following expectation:
Conceivably, if the mapping between the concept examples and the task
requirements were as close as the map between the syntax examples and the task
requirements, performance would also benefit from the conceptual elaborations.
... The benefit or liability of elaborations is a function of their quality and
relevance to the main points that they support." (Reder et al., 1986,
p.73-4).
2.4.3 Definition of Speech Acts
One aspect of the research on elaborations that needs improving is the
development of more systematic procedures for describing the specific
differences between regular, unelaborated writing and elaborated versions
thereof. The research in this dissertation attempts to give a systematic
answer to this specificity problem by designing a procedure that permits the
classification of the content of elaborations. The approach borrows from
content analysis and speech act theory as described in a recent review and
application of the technique to behavioral objectives for bibliographic
instruction (Nahl-Jakobovits and Jakobovits, 1992). The main idea in content
analysis is to read portions or units of the text (e.g., sentences or
assertions) and to categorize each unit into a predefined system of
classification. For example, students were asked to keep notes on how they
were doing their library research, then they wrote a summary report. The
sentences of the report were categorized into one of the three behavioral
domains (affective, cognitive, sensorimotor). The
following are some illustrations (Nahl-Jakobovits and Jakobovits, 1992,
p.9-11):
Report: "As always, it's much easier to study in the library because
it is quiet and there are no distractions like the television."
Speech act category: +A (positive affective skill)--feeling
inner calm in the library environment.
Report: "So now I know what journals look like!"
Speech act category: +C (positive cognitive
skill)--demonstrates the acquisition of a library relevant distinction.
Report: "But one day when I was looking through the Psychology shelves
I saw General Journal of Psychology. ... I noticed that there were lots
of journals like the Journal of Social Psychology..."
Speech act category: +S (positive sensorimotor
skill)--expresses and describes noticings and browsing sequence during a
search.
In this approach, the three domains and levels of behavior provide a
theoretical basis for the content analysis. The concept of speech acts
comes from linguistics, philosophy of language, and communications (Austin,
1965; Carney, 1979; Coulthard, 1977; Habermas, 1984; Pool, 1959; Searle, 1969;
Labov and Fanshel, 1977; Vendler, 1967). Sociolinguists have shown that
ordinary speakers of English operate on the basis of speech acts, as attested
by their use of ordinary expressions that identify what someone is doing, such
as, they are greeting one another, they are proposing a
settlement, he is asking a question, he is denying it, she is
saying something friendly, and so on. These are all speech acts,
i.e., they are verbal behaviors that have interpersonal significance. In this
research, the sentences of CD-ROM instructions written by librarians for novice
users were analyzed into speech acts. For example, a sentence might be: "...
You can search Wilsondisc in two ways. ..." This is a speech act since it is
recognizably written to inform users of some specific fact. This type of
speech act is common in instructional language. The sentence, "Some of these
articles may be relevant to your subject" is an affective speech act
since it is intended to point out the value of a search result, in an attempt
by the writer to reassure users and insure their satisfaction. Speech act
theory, especially the perspective of Habermas (1984), is further discussed
before the presentation of the proposed taxonomy of speech acts (see section
4.4.2 and Table 2).
CHAPTER 3
MEASURING USER BEHAVIOR IN INFORMATION SEARCHING
3.1 HISTORICAL PARADIGM SHIFT
Dervin (1991, p.3) argues that the technologies of information systems, far
from solving societal problems, are rather "reifying and exasperating social
inequities world wide." She states that it is an "illusion that these
technologies ... allow us to be better informed simply because they move
something we call information about in ways that we think are more powerful"
(p.3). She argues for a paradigm shift that would reconceptualize information
from "a thing which is either transmitted, manufactured, or processed" to the
position that "in order to make the term more useful in the arena of human
affairs, the term must be reconceptualized in communication terms" (p.3-4).
After reviewing the causes of the paradigm shift from "information as an
observer construct versus user construct" (Dervin, 1983, p.160), she makes the
following recommendations regarding desirable practices of a user-based
information system:
* frequent use of question-answer formats, as in the so-
called "Dear Abby" format;
* frequent use of reporting values, motives, and
frameworks for observing along with results of
observing;
* frequent reporting of conflicting observations resulting
from different frameworks;
* frequent use of case studies in presenting information;
* multiple-category systems for organizing information,
with a substantial number being user-based, as in
lists of user questions for situation facing;
* frequent use of random samples of users detailing their
information needs to determine the content of
messages and the nature of systems;
* use of situational analysis of audiences rather than
"personality demographic analysis" (p.175).
It is plain from this list that the weaknesses of the system-centered paradigm
could be remedied in a fundamental way by including the affective component of
the searcher's world in several ways:
* question-answering
* inclusion of values and motives
* case history
* explicit references to conflicts
* varieties of samples of users with a focus on the
dynamics of the situation rather than on individual
personalities.
The need for change in information system design and management is necessary
since database searching is increasingly performed by untrained people. This
is recognized by Jacobson in a recent statement:
The increased power achieved by information retrieval systems in recent years
is making highly complex software interfaces commonplace in many professional
and public venues. The proliferation of these systems is accompanied by
increased numbers of untrained or minimally trained end users, and expectations
for continued growth are widespread. Given these developments, the user
services area of library and information science must now contend with the
evolution of entirely new information searching and retrieval behaviors
(Jacobson, 1991, p.647).
Thus, new search aims will have to be addressed by system designers and
researchers. The implications for library policy and information science,
according to Jacobson, is that "measures of search session success should rely
less on expert evaluations that is now common, and more on success as users
themselves define success" (pp.654-5).
3.2 RESEARCH ON THE USER'S PERSPECTIVE
Jacobson reviews four types of theories that have been proposed for explaining
the search process viewed from the user point-of-view. One approach is to
treat the activity of inquiry as the result of "anomalous states of knowledge"
(Belkin, 1980). A different approach consists in studying students
longitudinally and identifying the "stages of evolution of a research activity"
(Kuhlthau, et al., 1990). A third approach attempts to understand searchers'
decisions by specifying their "mental models" of the search problem and its
solution (Borgman, 1986). A fourth approach is Dervin's "sense-making" concept
which is defined as the "movement of thoughts and questions through cognitive
time-space" as explained by Jacobson:
In this sense, one may be said to move through a series of thoughts and
experiences, to encounter 'barriers' to one's progress, to 'lose' one's way,
etc. In either case, any given movement can be interrupted when an individual
is confronted by the need for some form of guidance; that is, when they need to
know something. Based on the work of Carter (1980), such conditions are
considered cognitive 'gaps,' and may be exemplified in their most general form
by the need for street directions or instructions on the use of Boolean
connectors, depending on the behavioral context. Information seeking is
defined within this framework as 'gap bridging.' Gap bridging can be
accomplished by thinking up an answer, asking for help, looking for useful
information, or by any other functional method that enables the individual to
continue moving. These gap-bridging attempts are operationalized as
'questioning,' whether spoken by individuals or unspoken (Jacobson, 1991,
p.649).
To understand the user's perspective, researchers (e.g., Fidel, 1991a, b, c)
have studied how users make decisions by observing their 'moves' within a
search activity. Examples of moves made by searchers include any activity that
allows the searcher to continue progressing, as for instance the following:
-- using help files
-- reading the screen
-- issuing commands
-- guessing
-- re-reading the screen
-- asking questions of themselves or others
-- consulting documentation
-- trying to get to a menu
-- trying to get out of a menu
-- trying to figure out where they are
-- modifying a search string
-- displaying a record
Marchionini claims that, at this stage, designers of information systems have
now adopted a "user-centered design philosophy" and have begun implementing
interfaces that take into account "end-user information seeking needs" (1992,
p.156). He makes three assumptions about the characteristics of end-users in
electronic environments. One is that end-users are not interested in system
characteristics such as design, elegance, or data structure. Instead they want
to get to the end of their work; they want answers, not pointers; they want
document delivery, not information retrieval. A second assumption is that
"end-users want to achieve their goals with a minimum of cognitive load and a
maximum of enjoyment" (p.156). Part of this assumption includes the law of
least effort:
Moreover humans seek the path of least cognitive resistance and prefer
recognition tasks to recall tasks; most people will trade time to minimize
complexity. Finally, humans will perform better and continue to use systems
that are pleasureful or interesting (Marchionini, 1992, p.157-8).
Computer-augmented information seeking can create a more relaxed, less
stressful, more pleasant search environment. In other words, if it is
user-centered, it is affectively more benign. In the past, attempts at
designing more user-friendly information systems have led to software
interfaces known as "metaphors," such as the Desk Top metaphor for the
operating system on Macintosh computers. This approach has been applied more
recently to developing alternatives to traditional command language interfaces.
For example, Borgman and colleagues have developed the "library metaphor" for
an OPAC interface in elementary school that uses the Dewey system and allows
students to browse hierarchical graphic bookshelves (Borgman et al., 1990,
p.55-68). Some of the more recent search support innovations include,
according to Marchionini's review, the following:
* query-by-example (Zloof, 1977);
* spatial database representations (Herot, 1980);
* online thesauri tied into the search command
sequence (Chen and Dhar, 1990);
* interfaces that offer suggestions to users, including
dynamic queries that evolve as part of the
interaction with the system (Meadow, 1988);
* problem articulation as pruning (where users begin with
all items in the database selected and each query
results in a subset, e.g., Computer Library
CD-ROM);
* problem articulation "on the fly" through active
browsing and judicious navigation in hypertext
systems (Frisse and Cousins, 1989).
Other developments include the addition of alternate input devices such as
datagloves, gesture recognizers, speech recognizers, and eye trackers
(Marchionini, 1992, p.160). He quotes Gauch, saying that "In electronic
environments, the IR problem is not finding information, it is filtering
information" (p.161). This comment reflects the fundamental dilemma of
end-users in today's information environment. Marchionini concludes that
user-centered interfaces should accommodate individual differences, cultural
diversity of individuals, and affective and cognitive characteristics of
individuals. The proposed study focuses on an important feature of the
movement to design more user-friendly information systems, though restricted to
the addition of affective components in point-of-use instructions. When system
interfaces fail users, point-of-use instructions could be important in helping
users overcome those weaknesses.
3.3 THEORETICAL MODELS OF SEARCHING BEHAVIOR
3.3.1 Reformulations
According to Dalrymple, "the user-centered approach derives its questions and
methodology from the behavioral sciences" (1992, p.272). In her study,
subjects were assigned search problems and their cognitive processes were
studied by having them think-aloud while searching. Of special interest were
their "reformulations," an expression which refers to the attempt to refine the
terms of a query. Reformulations are assumed to be cognitive processes that
interact with searchers' long term memory retrieval operations, which may be
conceptually similar to database access and retrieval operations. "Presearch
reformulations" transform the language of the information need into terminology
that initiates the search. "Search reformulations" are modifications of search
terms during the search. For example, the statement, "I'm looking for books
about women writers in 20th century German literature" needs to be translated
into the form, "Feminist writers." This presearch reformulation may be
modified later during the search by adding, "Feminist writers German
literature." Dalrymple found that a significantly greater number of
reformulations were made when subjects search the online catalog as opposed to
the card catalog. She calls for additional investigations on reformulation to
determine whether it can be taught, how it is affected by the urgency of the
information need or by individual differences in search style, and whether it
acts as a request for feedback from the system. Reformulation has been adopted
as one of the measures for the present study.
3.3.2 The Affective/Cognitive Gap
In a series of studies on information seeking from the user's perspective,
Kuhlthau (1991) explored the cognitive and affective aspects of users'
experiences in information seeking situations. She points to a gap between how
searchers think and feel, on the one hand, and on the other, how information
providers think and organize information. On the one hand, the system's
pattern is based on certainty and order; on the other, the user's pattern is
based on uncertainty and confusion. Information thus has a mechanistic as well
as a human dimension. Users assimilate information from various sources and
transform it into meaning through sense-making attempts that result in a
personal point-of-view creating new knowledge that is shareable with others
(Kuhlthau, 1991, p.361). Her review of the research on information seeking
from the user's perspective contains the following highlights:
(1) Most studies conducted in the past are from the perspective of the system
(Dervin and Nilan, 1986).
(2) There is a new interest in moving away from system oriented research
towards a focus on users of information, especially on their problem-solving
and decision-making behaviors (Borgman, 1984).
(3) A fresh approach brings in a cognitive science point-of-view that takes
into account the user's thinking processes and evaluations of the information
retrieved (Ingwersen, 1982).
(4) There is an acknowledgment now that users interpret information in terms
of personal life characteristics and these are likely to be as important as
system considerations in information retrieval (James, 1983; Hollnagel and
Woods, 1983).
(5) To understand how people find and use information, we need to combine
their cognitive map of the searching environment with a model of the system's
design features (Belkin, 1984).
(6) Users' ability to articulate requests to the information system depends on
their level of understanding of their problem. Since their level of awareness
of their information need may be initially low, they may have little success in
specifying what is needed (Belkin, 1984).
(7) Users' queries contain at least four levels of awareness of information
need: "visceral" (below the threshold of awareness), "conscious" (aware of the
need but not yet formulated in specific terms), "formalized" (explicitly
expressed), and "compromised" (translated into the terms of the system)
(Taylor, 1968).
Kuhlthau emphasizes that an information search "is a process of construction
which involves the whole experience of the person, feelings as well as thoughts
and actions" (Kuhlthau, 1991, p.362). To put it more specifically,
A model representing the user's sense-making process of information seeking
ought to incorporate three realms of activity: physical, actual actions taken;
affective, feelings experienced; and cognitive, thoughts concerning both
process and content.... While purely cognitive conceptions of information need
are adequate for some research purposes, consideration of the affective
dimension of users' problems is necessary to address a wider, holistic view of
information use (Kuhlthau, 1991, p.362).
Kuhlthau argues for a new "dynamic" perspective on the searcher's world. An
information need becomes "the gap between the user's knowledge about the
problem or topic and what the user needs to know to solve the problem"
(Kuhlthau, 1991, p.362). She argues her perspective through "personal
construct theory" originated by Kelly (1963). This cognitive approach
describes how new information is assimilated, beginning with "confusion"
brought about by "inconsistencies and incompatibilities" between the new
information and the currently held constructs. Doubting the validity of the
information may follow confusion, and experienced threat may lead one to
discard the new information. Or, alternately, users may attempt to incorporate
the new information by constructing new hypotheses that allow a more inclusive
construct system.
3.3.3 Longitudinal Study of Information Seekers
This represents an interest in the dynamic evolution of an information seeking
problem within the personality parameters of a user. To obtain data on this
private arena of the searcher's world, Kuhlthau's subjects recorded in writing,
their feelings, thoughts, and actions related to their library research
project. They also kept logs in which they recorded sources they used,
procedures they went through for finding sources, and their evaluation of their
usefulness. They also filled out a questionnaire that asked questions on their
perceptions of six areas of library activity: topic selection, research
assignments, focus formulation, procedures for gathering information, frequency
of library use, and role of mediators. Taped interviews were conducted in
which students drew flowcharts describing the process they followed.
With this intensive and longitudinal data on 20 college students, Kuhlthau
developed a six-stage model of the research process. The model was verified
with 385 college students at 11 universities with three data points in time:
initiation of the research assignment, its midpoint, and its closure. Table 1
is a summary of her findings (Kuhlthau, 1991, p.367). These observations draw
a progression from initial states of uncertainty with vagueness to later stages
of optimism, confidence, and satisfaction with more narrowed, focused, and
synthesized information. Kuhlthau notes three broad psychological effects:
(1) interest in a topic increases as a search progresses; (2) the topic
changes as information is gathered; and (3) a central theme evolves as
information is gathered. Her conclusion on the importance of the affective
component is explicit:
By neglecting to address affective aspects, information specialists are
overlooking one of the main elements driving information use (Kuhlthau, 1991,
p.370).
One purpose of the study in this dissertation is to infuse point-of-use
instructions with the affective component and to demonstrate its facilitating
effect on understanding, performance style, and satisfaction.
3.3.4 Search Style of Expert Intermediaries
Fidel has studied several aspects of online searching behavior, including, (1)
choosing databases, (2) choosing search terms, (3) conducting the search, (4)
reviewing results (feedback review), (5) making new decisions in response to
the evaluation of results and, (6) terminating search and getting printout
(Fidel, 1991a, b, c). Her approach consists in identifying incidents where a
search key was selected, and then fitting each incident into a decision tree,
resulting in a catalog of criteria for decisions. For instance, during the
process of choosing search terms, the first decision point is to determine
whether a "single-meaning term" (which is good for free-text searching) is
wanted or a "common term (broad and fuzzy meaning with too many contextual
variations)" (1991a, p.493). In case it is a single-meaning term, the next
decision point is to map the term to a descriptor. For example, the topic
"Anxiety about using computers" is matched to descriptors such as TECHNOPHOBIA
(narrower) or ANXIETY (broader). This matching process involves a semantic
content (or the concept) and the system language (controlled vocabulary). If
no exact match is found, then a partial match may work in conjunction with
textwords (key terms) for an inclusive search. If no match is found, textwords
can be used to probe indexing further. This case history approach demonstrates
that searchers use intuitive as well as explicit "rules" for decisions.
Descriptive efforts on how users make decisions in an information retrieval
situation produce knowledge engineering trees that can help in the design of
intermediary systems that assist the searcher through 'dialog box' inquiries
about the user's purpose and scope of the search as well as requesting
evaluation of sample retrievals. According to Fidel,
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Understanding how searchers of all types look for information, and how they
interact with existing systems, can provide guidelines for searchers' training
and assistance (1991b, p.501).
It is evident that decisions during searching are guided by users'
perceptions. These can be identified by asking them to state the reason
for a particular decision. These reasons or perceptions can often be validated
by objectively observable evidence such as transaction logs which record what
keys have actually been pressed. Another method of validation consists in
examining frequency distributions and correlations across several searchers for
a single search, or across several searches for one individual. Other
variations include the number of databases, different subject areas, type of
information venue (research, industry, other), and number of moves required
(task complexity). Having conducted research with these variations, in her
conclusions, Fidel emphasizes the finding that search decisions and strategy
are heavily determined by system features, especially the structure of
controlled vocabulary and the availability of effective online thesauri:
Thus, research should be carried out to discover which features of databases
and their thesauri can be standardized without affecting retrieval quality.
The role of intermediary expert systems will then be to bridge the necessary
differences, employing switching languages and other terminological and
semantic networks (Fidel, 1991b, p.514).
Fidel analyzed the verbal and search protocols of 47 professionals in the hope
that she might discover "what characteristics of searching behavior constitute
a searching style" and "in what way one individual searcher is different from
another, all external conditions being equal" (1991c, p.515). Fidel, citing
Fenichel (1981), estimates that research on online search behavior has declined
recently because prior experiments have failed to provide conclusive results on
individual differences such as experience, cognitive attributes (Woelfle,
1984), personality traits (Bellardo, 1985), and type of request (Saracevic and
Cantor, 1988).
3.3.5 Types of Moves in Searching
A common explanation given for these partly negative results is that
"individual search styles override most measured attributes of searching
behavior" (Fidel, 1991c, p.515). She thinks that this attitude is premature
since we don't yet understand the specifics of search styles. She analyzed the
data on verbal protocols of thought processes while searching, and the data
from interviews with searchers to determine reasons for their search selection.
She built a two-layered model to represent what she found. The essential
features of this model are summarized in the schema shown in Figure 5. The
derivation of six types of moves is depicted here. A move is defined as any
modification in search strategy aimed at improving results. Operational moves
do not change the meaning of a request, while conceptual moves do. Thus, type
2 moves, for instance, are operational moves aimed at increasing precision.
Examples of moves include the following:
Type 1
-- Intersect free-text terms to occur in a predetermined field.
-- Limit time (by date).
Type 3
-- Add synonyms and variant spellings.
-- Eliminate restrictions previously imposed.
Type 4
-- Intersect a set with a set representing another query
component.
-- Select a narrower concept.
Type 6
-- Enter a broader descriptor or term.
-- Group together search terms to broaden the meaning of a
set.
Of the 1,244 moves made by the 47 professionals in their 281 searches, 60% were
operational and 40% were conceptual. The number of moves to increase recall
was about double the number of moves to increase precision. Fidel takes this
as a sign of "the difficulty in achieving satisfactory recall in the databases
currently available" (Fidel, 1991c, p.518). Operational moves are used to
improve precision or to reduce a set, while conceptual moves are used to
improve both precision and recall. The average number of moves per search was
5, with a range of 1 to 18. It is of interest that these professional
searchers only used 25% of the moves that were available, indicating that
"search systems should remind searchers of the complete array of moves possible
in online searching" (Fidel, 1991c, p.519). Interactivity (number of moves)
was not related to purpose, concern with recall, or subject area. It thus
appears to be an element of search style.
In conclusion, Fidel uncovered three search style characteristics of
professionals which were not related to results or success:
(1) Level of interaction or number of moves;
(2) Preference for operational versus conceptual moves;
(3) Preference for using textwords versus descriptors in moves.
Two of these three searching characteristics are among the 11 dependent
measures in this dissertation because it is believed that these search style
measures can be influenced by the speech act content of instructions as well as
by other searchers' characteristics such as success, satisfaction,
self-confidence, and frustration. Since both cognitive and affective domains
of the user's world must be addressed, it is clear that the new user-centered
perspective needs to focus on a broader spectrum of the user's involvement in
the search process. The next chapter attempts to specify in more detail users'
affective and cognitive search behavior.
(end of Chapter 3)
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Forward to Chapter 4