LIS
677 Human Dimension in Information Systems
Spring 2012: Meets Thursdays 1:00 - 3:40 p.m. in HL
2K and on UH Island in Second Life Landmark
(LM): http://maps.secondlife.com/secondlife/University%20of%20Hawaii/178/121/22
Instructor: Dr. Diane Nahl, Professor
Office: HL 3C; Voicemail: 956-5809; Email (quickest
response): nahl@hawaii.edu
Web Site:
http://www2.hawaii.edu/~nahl/courses677.html
Google
Group: http://groups.google.com/a/hawaii.edu/group/lis677-human-dimension-grp?hl=en
Office Hours: Email for appt.
Expanded Seminar Description
The
seminar focuses on the human element in information systems through examining
human physical, cognitive, and affective abilities, behaviors, and practices in
interactions with information systems, with an emphasis on the role of affect
in information system use. Readings cover cognitive and affective theories,
research on information system use, and qualitative and quantitative HCI research
methods in studies of technology use. This term the seminar explores and
examines current research on information needs, seeking, and use, and
human-system interaction in immersive virtual worlds, Web sites, and mobile
interfaces.
Seminar
participants work on a project at the Community Virtual Library (CVL) on Info
Island in the immersive virtual world platform Second Life. Students
collaborate while studying the immersive interface of Second Life both as users
and field researchers. Students learn, practice, and research virtual IT literacy
skills needed in immersive interfaces. The University of Hawaii Vice
Chancellor’s office provides space on University of Hawaii System Islands (see
above slurl). The Community Virtual Library provides the LIS Student Union near
the Reference Desk on Info Island: http://maps.secondlife.com/secondlife/Info%20Island/150/96/23
Prerequisite: LIS 670 or consent.
Program Level Student Learning Outcomes
This
seminar addresses the following outcomes of the LIS Program, enabling students
to:
1. Understand, apply, and articulate the history, philosophy,
principles, and ethics of library and information science and the related
professions;
2. Develop, administrate, assess, and advocate for information
services by exercising principled communication, teamwork, and leadership
skills;
3. Organize, create, archive, preserve, retrieve, manage, evaluate,
and disseminate resources in a variety of formats;
4. Evaluate and use the latest technologies, research findings, and
methods;
5. Engage in projects and assignments dealing with multicultural
communities, and representing diverse points of view.
Course
Level Student Learning Outcomes
Students
will:
1. Create and apply evaluative criteria
and utilize human-computer interaction (HCI) research methods to examine information
system interfaces.
2. Critically review and discuss interdisciplinary
literature on particular aspects of human-system interaction.
3. Apply HCI research methods to design,
conduct, analyze and report on systematic self-observations of interface use.
4. Apply HCI research methods to design,
conduct, analyze, and report on pilot field studies with information
system/setting users.
5. Critically review and discuss selected
research and theory from cognate fields (cognitive science, psychology,
computer science, information science, communications, education, anthropology,
information technology management, human-computer interaction, and others).
6. Apply philosophical and ethical
principles in designing and evaluating human-system interaction and complete a
human participant certification module.
Course/Teaching
Philosophy
The broad goal of the course is to help students acquire the
ability to analyze, design and evaluate
information systems and settings from the users’ perspective by applying
methods and approaches from HCI. Since all are information system users the seminar
participants constitute a learning community. The
seminar takes a person-centered and hands-on approach to better understanding
the human-system interaction experience, and to reducing and managing affective load.
The assignments integrate the assessment of the user experience and interaction
design by involving students in applying ethnographic methods to examine holistically
the “self as technology user” as well as “individuals as technology users,” and
by involving students in creating and assessing interactive experiences in
virtual environments.
In today’s information environments human information needs,
seeking, reception, and use are symbiotic with information technology. Affordances
provided by ICTs (information and communication technologies) or com-tech enable
engaging attention and expressing human will. The Field
Research Report assignment helps students to focus on the affective, cognitive,
and sensorimotor demands on people in socio-technical information-intensive
environments. Research Design Workshops facilitate creating a pilot study,
giving students experience in designing situated human studies, and providing
feedback on common assumptions about information behavior.
The online discussions of the research literature touch
significant issues in experience design, enabling students to gain a deeper
understanding of a variety of approaches to studying ICT use. The Interface
Assessment Journal assignment helps students focus longitudinally on their own
concurrent user experiences to better understand the demands of situated use
over time. Analyzing and critiquing personal use of systems gives students
concrete experience in defining and applying measurements to system affordances.
Interface Assessment Workshops facilitate exploring HCI evaluation methods,
behavioral filters, and affordances, and services embedded in information
environments.
Professional
Expectations
LIS graduate students are responsible for observing the highest
standards of intellectual and personal integrity in every aspect of their
careers at the University of Hawaii. The profession promotes ethical and
behavioral standards in public service and dealings with colleagues. Be aware
that these behaviors are easy to observe and evident to faculty who are asked
to write references for scholarships, internships and job applications. LIS
students are expected to adopt these values and enact them in their
interactions with fellow students, faculty, staff and professionals. Please
read the Professional Expectations Notice for LIS Graduate Students at UH: http://www.hawaii.edu/lis/students.php?page=profexp
In addition, LIS 677 students are required to become officially certified to
conduct human studies, according to federal guidelines and the University of
Hawaii Human Studies Committee procedures.
In consideration of all during class, please turn off or set
vibrate on mobile devices.
Teaching Method
Seminars
promote the exchange of ideas and to facilitate that experience, attendance and
constructive participation are required. Primary emphasis is on immersive
learning projects, deep reading, online group discussion, critical analysis,
and presentation of experiences, readings and projects. Oral, written, and
interface assignments are designed to promote these activities. Guest
presentations, demonstrations, Research Design Workshops, Interface Assessment
Workshops, and problem-solving and evaluation exercises enliven concepts and
theories presented in readings and lectures. Consult written assignment
instructions (pp. 8-13) and the
Required Seminar Readings packet.
Integrated
Research Methods
Among others, students will study and apply the following research
methods in course exercises and assignments: Information Retrieval method to analyze search strategies and
compare results (for search task studies); Participant-Observer
method to
study naturally occurring activities on socio-technical information grounds
(naturalistic observation and documentation); Movement Methodologies to capture dynamic processes and concurrent
system use (logging, screen flow, structured self-reports, polling, survey,
interview, etc.); HCI Research Methods
to study information system use (card sorting, usability testing, heuristic
evaluation and cognitive walk through); Content
Analysis of user-generated discourse to study information practices and
usability.
Readings
Chowdhury, G. G. and Sudatta Chowdhury. 2011. Information Users and Usability in the Digital Age. New York:
Neal-Schuman.
Assigned
reading from the text and articles in information science, cognitive science,
psychology, sociology, human factors, and computer science will be the focus of
online. Students lead weekly online discussions based
on readings discussions Required Seminar Readings.
Assignments
and Grading
|
Field
Research Report |
35% |
|
Written (25%) |
|
|
Oral (10%) |
|
|
Interface
Assessment Journal |
35% |
|
Written (25%) |
|
|
Oral (10%) |
|
|
Online Discussions
(lead 2) |
20% |
|
Collaboration
& Participation |
10% |
|
|
100% |
Grading Scale: 100-98 A+,
97-94 A, 93-90 A-; 89-87 B+, 86-83 B, 82-80 B-;
79-77 C+, 76-73 C, 72-70 C-; 69-67 D+, 66-63 D,
62-60 D-
Due Dates
One
point (1) will be deducted each day for late papers and assignments. If you
miss class, you are responsible for obtaining notes from classmates and
handouts from the instructor.
Collaboration
& Participation Requirements
Attendance is required and active
participation is essential when discussing readings, analyzing systems, and
working in groups. Collaborative class and online exercises and discussions are
central to the seminar's purpose of examining the human dimension in
information systems. All members are expected to actively participate in weekly
class exercises and online research literature discussions of the readings.
Google Groups archives posting history.
Class sessions will be
divided between HL 2K and meeting via online systems, and you may login if you
cannot attend class. Two or more complete
absences require written reports on readings for missed sessions. Full points
awarded only if all participation requirements are met.
To accomplish these
requirements, students will
1) Actively collaborate with
seminar members and participate in class exercises.
2) Post comments in the 677
Google Group about lectures and readings that address the material and promote
thoughtful consideration of issues.
3) Prepare engaging discussion activities,
questions, quotations, exercises, and present observations, understandings,
comments, insights, and criticism.
4) Listen and learn from each
other's contributions through constructive comments and reactions in
discussions.
5) Create well thought-out
responses and prepare written work for class exercises on time.
Technology Integration and Requirements
This course requires you to use a computer to
produce all assignments. You may bring laptops, netbooks or tablets to class
provided you (1) bring your own
extension cord and (2) you do not use it for non-class activities in class.
PCs are available in the open LIS Alcove Lab in HL
3 and during posted hours in HL 2K (first obtain an ICS student account—application forms
available in class and the LIS office HL 2). Your ICS lab account must be renewed annually. Always bring your ICS user login to class in case you need to use
lab machines.
Students are required to subscribe to and use the
UH domain LIS 677 Google Group to
post a profile picture, obtain updated seminar information, respond to
requests, participate in literature discussions, and for collaborative work. http://groups.google.com/a/hawaii.edu/group/lis677-human-dimension-grp?hl=en.
Students will use Google Documents to work collaboratively and submit assignments
electronically.
Students will obtain a free Jing account to make and annotate
screen captures for assignments.
Students will obtain a free Dropbox account to move files
between devices for assignments.
Students will obtain a free Second Life avatar by January
19 to study virtual world information affordances and services in class
exercises and assignments. Always bring your SL avatar
login to class. Students are required to use a headset or earpiece for voice. Allow
time to install frequent SL viewer updates. Download alternate viewers for
interface comparisons.
1.)
Review the System Requirements, Recommended works best: http://secondlife.com/support/system-requirements/
2.)
To register for a free account and download the Second Life Viewer
software: Click the big orange Join Now
button. http://secondlife.com/?lang=en-US
3.)
Think
carefully about choosing your avatar name, it cannot be changed, although you
can have multiple avatars and can change your avatar’s Display Name. Shorter
names are easier to manage. Please choose a pronounceable name that others can easily say and type.
4.)
Registering
for a free SL account requires name,
birthdate and email. You get the account and avatar immediately. Record your
login name and password and always bring it to class.
5.)
After choosing an avatar: Click
the Download and Install Second Life
button.
6.)
After
registering, and downloading and installing the SL software you can login for
the first time. Open the software. Type your login name and password
and login. Your avatar will land at the main SL Orientation Area. Go through
the 6 orientation areas and do the short orientation exercises.
7.)
Teleport
to UH System Island: under the World
Menu, select World Map. In the
search window type University of Hawaii.
The UH Islands map appears with a red circle in the center. Click the Teleport button in the Map dialog
window. Your avatar will land inside the UH Island Freebie Store.
8.)
*NOTE: If your system
cannot meet the Recommended Requirements and has difficulty with the SL Viewer,
you can try alternate viewers that use less system resources:
Phoenix http://www.phoenixviewer.com/downloads.php
or Imprudence http://wiki.kokuaviewer.org/wiki/Downloads)
This Second Life Guide (2011) was created by Sharon LePage,
Director, Sullivan Family Library, Chaminade
University: http://chaminade.libguides.com/secondlife
LIS 677 Seminar
Schedule
(Subject to change)
|
Session |
Date |
Topics |
Assignments & Due Dates |
|
1 |
JAN 12 |
Seminar Introduction Interface Assessment Journal Standards in Research Ethics |
Chapter 1 |
|
2 |
JAN 19 |
Second Life Orientation Avatar Information Science |
Research Ethics, and Human Subjects sites,
Certification Tutorial, SL Community Standards and Terms of Service Exercise: Usability
testing of SL Orientation Guide |
|
3 |
JAN 26 |
Human Computer Interaction (HCI) Research Methods UX Design: Mixed Reality |
Chapter 2; Why We Do Usability Testing; Nardi
Interface Assessment Workshop Exercise: Make a VW poster |
|
4 |
FEB 2 |
User Studies: Usability Testing Field Research project |
Chapter 4; ECAR; Hepburn &
Lewis; Kupersmith; Norlin; How
We Do Usability Testing Interface Assessment Workshop Exercise: |
|
5 |
FEB 9 |
User Studies: Information Seeking in Virtual Worlds Field Research project VW Field Trip: |
Chapter 5; Mon; Nahl 2010 Research Design Workshop Interface Assessment Workshop Exercise: |
|
6 |
FEB 16 |
UX Design: Affective Aspects Web Design Guest Speaker: Laura
Solomon (Lebachai Vesta in SL) “Best Practices in Library Web Site Design” |
Chapter 6; Rogers et al. Ch. 5; Krug Research Design Workshop Interface Assessment Workshop Exercise: |
|
7 |
FEB 23 |
Affective
Load in Information Behavior |
Chapter 7; Mentis; Nahl 2005 Research Design Workshop Interface Assessment Workshop Exercise: |
|
8 |
MAR 1 |
UX Design: Social Interfaces |
Chapter 8; Rogers et al. Ch. 4 Research Design Workshop Interface Assessment Workshop Exercise: |
|
9 3/11 daylight
saving changes: SLT = HST +
3 hours |
MAR 8 |
Interaction Design Theory and IB Models |
Chapter 3; Kaptelinin & Nardi Research Design Workshop Interface Assessment Workshop Exercise: |
|
10 |
MAR 15 |
Immersive Education in Virtual Worlds |
Chapter 9; deFreitas Research Design Workshop Exercise: |
|
|
MAR 22 |
Spring Break |
|
|
11 |
MAR 29 |
UX Design: Future Trends |
Chapter 10; Gosselin; Roettgers Exercise: Interface Assessment Workshop |
|
12 |
APR 5 |
User Studies: Centrality of Affect in Decision
Making |
Isen; Jokaydia Exercise: DUE: Interface
Assessment Journal |
|
13 |
APR 12 |
Use-Design Improvements |
Hunt; Nielsen; Manjoo Exercise: Research Design Workshop |
|
14 |
APR 19 |
User-Centered Revolution |
Hoekman; Nahl 2010; Victor Exercise: Field Research Presentations |
|
15 |
APR 26 |
SL Mini-Convention on Field Research Findings Last Day |
Field Research Presentations DUE: Field
Research Report, Course Evaluation |
|
16 |
May 3 |
Finals Week |
DUE: Last day to
turn in assignments |
Interface
Assessment Journal
This
assignment is designed to enable an experiential user-perspective on interface
use, and provide practice in behavioral research methods and data analysis. Assignment
activities are designed to involve students in learning new interfaces through
a series of collaborative tasks and by studying their own experience with
learning curves.
PROJECT REQUIREMENTS
1. Students work in pairs on interface
tasks in class lab exercises and outside class, and record systematic
self-observations during collaborative interface use.
2. Students examine web sites and apps,
attend a variety of Second Life events, create an interactive exhibit, and
explore other virtual worlds.
3. Students use behavioral filters
introduced in class lab sessions to record affective, cognitive and
sensorimotor processes while adjusting to and using interfaces.
4. Students use structured self-report
forms to record IAJ observations.
5. Students create and analyze one dozen
(12 minimum) IAJ structured self-reports for the report due April 5.
Required CVL/UHS Interactive Exhibit for
IAJ Structured Self-Reports
Exhibits
will be placed on Info Island and UH System Islands in Second Life (2 copies): Students
work in pairs to create a VW interactive exhibit on any subject. The exhibit
project involves researching a topic in SL and on the Web, making and acquiring
necessary virtual objects, publicizing and inviting participants via SL groups,
producing the exhibit, and assessing impact on participants. This production
activity establishes a VW information ground to study as a participant observer
in vivo. This project allows you to
study the SL virtual world interface while you learn to use it for a professional
collaborative purpose.
Suggestions for Second Life Immersive
Events for IAJ Entries
The
Community Virtual Library (CVL) will be creating several exhibits and activities
on the Info Islands for IAJ entries. The Info Island Reference Desk maintains a
weekly calendar of events.
UH
Islands advertise monthly events and activities to participate in and to
attend.
Immersive Tours
Testis
Tour Tour (Ohio State U) http://maps.secondlife.com/secondlife/OSU%20Medicine/205/140/26
Virtual
Hallucinations (UC Davis) http://maps.secondlife.com/secondlife/Sedig/25/46/22
Take a
tour and create IAJ entries while using the affordances.
SL Events and Activities
The
Destination Showcase highlights impressive sims. Attend
events and explore activities and resources in a variety of areas and create
IAJ entries.
Other Virtual Worlds
Kitely
Virtual Worlds on Demand (Web-based via Facebook) http://www.kitely.com/#!myworlds
Jokaydia
Wiki Directory of Virtual Worlds http://wiki.jokaydia.com/page/Vws_list
Web Sites
Almost
any Web site can be used to do tasks to generate data for an IAJ structured
self-report.
Mobile Devices
Kindles,
Nooks, and other e-readers, interfaces and apps on smart phones, iPads and other
tablets, can be used to generate IAJ structured self-reports.
Interface
Assessment Journal
The
purpose of this assignment is to enable students to gain skill in assessing the
effectiveness of information system design and use through longitudinal
systematic self-observation:
·
Designing
outcomes assessment criteria to examine interface effectiveness.
·
Longitudinally
studying the self as user on socio-technical information grounds.
·
Using
HCI research methods, and statistics to analyze one’s own user behavior.
·
Valuing self-observation as a useful tool for analyzing
information behavior and improving system and service design.
Systematically
analyze your experience with the Second Life and other interfaces according to
standard and additional criteria. Use structured self-reports to keep a
systematic Journal of your reactions as a user of the interfaces, participate
in exercises using the interfaces, and write a report of your experiences
according to criteria below, criteria given in class, and your own criteria.
The
content of the IAJ reflects your work in Second Life with CVL and UH Islands
projects and activities, other sims, mobile devices
and Web sites. The IAJ represents your personal experiences working in virtual
worlds and other interfaces, and the report represents a content analysis of
your own concurrent user-generated discourse about immersive interfaces.
Requirements
1. Create a Second Life account, avatar,
download the software, login, and begin the first orientation exercise (follow
specific instructions given in lab).
1b. Create accounts in two other virtual worlds.
2. Explore the SL and other interfaces in
both formal (class exercises and Exhibit team project) and informal (self-directed)
situations. Use the Interface Assessment Journal Structured Self-Reports to
document your personal reactions (affective, cognitive, sensorimotor)
while concurrently using the interface. Make a minimum of 12 IAJ data entries throughout
the term both in and outside of lab. The IAJ will be turned in as an appendix
to the report.
3. Create an interactive exhibit with
partner for Info Island and UHS islands and make IAJ structured self-reports
during work on the project.
4. Appropriate behavioral filters for IAJ
data gathering are provided in lab. In addition, review and select interface
evaluation criteria taken from standard texts, Web sites, published standards,
research or trade literature.
5. Test interfaces against your evaluation
criteria by identifying and performing tasks that are routine for that
interface. Critique external and internal instructions on using the interface,
particularly where you experience a lack of clarity and feel uncertainty, record
how you coped with and resolved the confusion, etc.
6. Both statistical analysis and content
analysis will be used to analyze portions of your IAJ data. After reviewing the
data for recurring patterns or themes, or patterns of development like a
learning curve or shift in coping methods, make selections to illustrate the
findings. Statistical analyses will be kept simple (ratings and frequencies).
Content analysis is used for user-generated discourse and other textual data.
Analysis methods are taught in Research Design workshops during class.
7. Submit a written analysis of your
findings via attachment, including a well-organized, point-by-point assessment.
Cite theory and method to support your findings. Submit Interface Assessment
Journal Entries separately as an appendix. Written report due April 5.
Grading
Criteria: Clarity of user focus in
evaluation criteria; clear distinctions made between criteria; evidence of
critical assessment; sufficient IAJ data; useful content analysis of concurrent
user-generated discourse; accurate presentation of numerical data in graph
and/or chart form; cogent demonstration; readability.
Field Research Report
The
purpose of this assignment is to enable students to gain skill in assessing the
effectiveness of information system design and use through:
·
Designing
pilot research projects to study system users on socio-technical information grounds.
·
Using
HCI research concepts, methods, and statistics to analyze user behavior and
make useful recommendations for redesign and improvement of outcomes.
·
Valuing field research as a useful tool for analyzing information
behavior and improving system design.
·
Valuing and applying ethical standards in research with human
participants.
Librarians are frequently called upon to design systems and
services and produce data for
decision-making about services to users. Strategic planning models in most
institutions and accrediting bodies require librarians to focus on assessing or
measuring outcomes to show the degree to which systems and services are
effective, meet strategic goals of the institution, and how service could be
improved.
Pilot
study projects will be conducted in teams in a Research Design Workshop
environment with time set aside in class to work on the design and the
analyses. Statistical analyses will be kept simple, but teams will work with
spreadsheets for the raw data analysis of scores and other numerical data.
Content analysis is used for user-generated discourse and other textual data.
Teams
may schedule and use the LIS usability lab located in HL 2M.
VW pilot field study: Select an environment in Second Life where
avatars are using information objects and tools. Design a small pilot study of
some of the avatar users in that environment. Upper-division undergraduates in
three SL psychology classes will be available as participants in your pilot
study. Their SL courses use an immersive environment above UH Island where you may
conduct your study, or you may use other SL venues for the study. Create a Consent Form using models provided and
have your participants sign it, and include the signed forms as an appendix to
the report.
Other systems pilot field study: Select an environment where people
are using information objects and tools. Design a small, pilot study of some of
the users in that environment. You may choose the system and users and acquire
consent after completing human participants protection
certification. Create a Consent Form
using models provided and have your participants sign it, and include the
signed forms as an appendix to the report.
Review
the literature on relevant aspects of the avatar-user, VW system, users of
another system and other parameters pertinent to your study. Gather and analyze
data, and present the findings in a standard written research report and orally
in Second Life. Relate your findings to prior research and theory in the
literature review.
Although this is a team project, reports will be written
individually using the format for published research articles. Members may
share the same Title, Abstract,
References and Methodology sections. Each person will write individual Introduction, Results, and
Conclusion sections. You may choose to focus on particular aspects of the
data in your individual write-up, in which case your
Title and Abstract may differ.
Research
with human participants requires adherence to federal guidelines. You are
required to become certified before beginning this project. The tutorial and
certification are free (link in Readings). Email your Certification form to me.
(IRB approval is needed for publication of data.)
Report Requirements
A.
Describe the pilot study in the Introduction, including relevant features:
1. The information system environment and
its components.
2. The role and typical activities of
users in that environment.
3. What you want to look at and why.
4. Cite some research literature and
discuss its relevance to your study. Include information found in the required
readings as well as other user studies. Include tie-ins to aspects of
information behavior, user-centered interaction and experience design (UX),
emotional design, affective load, and affective acceptability.
B.
Describe the research design and methodology, including:
1.
The
information system, the test setting, and participants (number
[n=], gender, age, academic status, computer experience).
2.
Your
research design (how you structured the testing or observations).
3.
Your
hypotheses (your expectations of what you'll find before you gather or analyze
any data) and research questions (RQs) (what you want to know, what you hope to
answer via the study).
4.
The
type of data gathered and the instrument(s) used to gather the data (describe what participants did or filled-out). Systematic
observations, pre-post results, performance exercise results, interview,
questionnaire, card sort, structured self-report, log files, ratings, etc.).
5.
The
exact procedures you followed while gathering and analyzing the data (so that it could be replicated by another).
6.
Identify
any potential confounding variables or limitations that might interfere with
making a correct interpretation of the data or in generalizing it.
C.
Discuss the findings, the results of your analysis, including:
1. What the data reveal about the
information system dynamic (use tables, charts, and/or graphs to represent
data). Label
each table, chart and graph with a number and descriptive title. Place them within the text, mention them by number and discuss
each (they do not stand alone, a picture is not worth a thousand words). Make
sentences from data in tables and graphs to explain your results, e.g., explain
what contributed to the size of a pre-post test difference.
2. Discuss implications for users,
interaction and experience design, instruction and training, and outcomes
assessment. Tie-in to research
literature to relate your findings to other studies, to relevant aspects of
information behavior, HCI principles, and theory in required readings.
3. Conclude with your own recommendations
for further research, information services, and design practice for similar
environments.
4. Make final remarks to future students
about the research process and what you learned from this assignment.
D. Formats
1.
Reports should be accessible on
the Web, 8-10 pages (including graphics, instruments and references), 1.5
spaced. Use a standard citation style for the field (prefer APA). A one-page PowerPoint slide consisting
of the Title, Name, Date, Course, Abstract and a graphic of major results in SL
poster format with group permissions for the oral presentation.
2. Writing order varies among people, the order
below works for science writing. Organize the paper under the following
sub-titles:
|
WRITING
ORDER |
ORDER
for REPORT SUB-TITLES |
|
First, revise last |
Title
(Fully describes the project) |
|
Last |
Abstract
(Briefly summarizes problem, method and
results) |
|
Fifth |
Introduction
(States the research problem and reviews
relevant literature.) |
|
Second |
Methodology
(Describes the research design and all procedures followed.) |
|
Third |
Results
and Discussion (Presents analyses, charts, graphs,
tables and interpretations of data.) |
|
Fourth |
Conclusion
(Summarizes the important findings and makes recommendations for future
research and for practice. In a separate paragraph, make comments to future
students on what you value about doing this research project.) |
|
From the beginning & throughout |
References
(Use standard style) |
|
Prior to writing |
Appendices
(Data gathering instruments, notecards, content
analysis clusters and coding, etc.) |
3.
Make a 20 minute oral group presentation of the study to the class using
SL affordances (scheduled in SL during class on April 19 or 26). The written report is due April 26.
Grading
Criteria: Following instructions;
technical accuracy (pagination, grammar, spell checking, typos, section
headings, consistency in citation/reference style); accurate, clear and
well-labeled tables and graphs; coherent synthesis of data and rationale for
methodology used; relevant integration of research literature; evidence of
critical thinking; application of HCI concepts, theories, methods and models;
use of SL affordances in presentation.