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Ken Nagasako

ICS 463 ALN

January 20, 2003

 

In-Class Activity #1: Interaction Design

 

The handheld device I examined is a Motorola cellular phone.

 

Part (a):

First Impressions (Good and bad):

Making a phone call on the cellular phone is relatively simple. The user uses a keypad, laid out in the traditional phone keypad arrangement, to enter the telephone number. The numbers are displayed on an LCD screen as they are entered, making it easy to verify that the telephone number is being entered correctly. Once the number is entered, the user simply presses the ³Send² button to dial the number.

Talking on the phone is also easy, as the phone is laid out as a traditional phone, with the speaker on the upper end and the microphone on the lower end.

The LCD screen is backlit, to aid in viewing in low-light conditions.

However, it may not be obvious at first that the user needs to press the ³Send² button to start a phone call, or the ³End² button to hang up. Also, if users wish to access other functions of the cell phone, such as voice messaging, text messaging, or the built-in phonebook, they need to navigate through a multi-tiered menu system. This system requires some time to learn all of its functions, as menus branch out to more menus, many of them with cryptic one word names (due to the space limitations of the small LCD screen).

Entering text into the phone (such as a new entry into the phonebook, or a text message) will also be difficult, as there are not enough buttons on the phone to assign a separate key for each letter of the alphabet. Consequently, the number keys are each assigned to represent three letters of the alphabet, causing ambiguity when entering text.

 

Functionality:

1.    Allows phone calls to be made and received.

2.    Built-in phonebook and datebook.

3.    Sends and receives text messages.

4.    Accesses user¹s voice message mailbox.

5.    Can select from various ring tones.

6.    Displays caller ID.

7.    Has three built-in games.

8.    Has a built-in calculator/currency converter.

9.    Can switch between ringing/vibrating/both/neither to signal an incoming call.

10.  Displays the number of minutes used on incoming/outgoing calls.

11.  Displays the time and date.

 

Range of tasks a typical user would want in a cell phone:

     All of the above listed under ³Functionality² except perhaps for built-in games, the calculator, and the datebook.

 

Therefore, the functionality of the cell phone is greater than what the typical user would want to do.

 

Part (b) for Usability and User Experience Goals:

Usability and User Experience Goals:

1.    effective

2.    efficient

3.    good utility

4.    easy to learn

5.    easy to remember how to use

6.    aesthetically pleasing

7.    fun to use

Of these seven goals, I believe that being effective, having good utility, being easy to learn, and being aesthetically pleasing are the most important. Effectiveness is important because the cell phone must perform its basic functions well in order to be a successful product. Utility is important because the cell phone must provide all the functions that a user expects from it in order to be useful. Being easy to learn is important because a cell phone is a convenience device and as such, if it were hard to use, it would greatly decrease its usefulness. A cell phone should be aesthetically pleasing because many users want a cell phone that is small, lightweight, and stylish.

 

Part (c) for Usability and User Experience Goals:

Questions:

1.    Does the cell phone allow users to make and receive calls conveniently?

2.    Does the cell phone provide all the functions that a user may typically want?

3.    Is it easy to access the various functions of the cell phone?

4.    Is the cell phone compact enough to carry in a pocket or purse?

Answers:

1.    The cell phone is easy to use when making or receiving calls.

2.    The cell phone provides all the basic functions that a typical user may want, as well as a few extras such as games and a calculator.

3.    It is relatively easy to access the various functions, given a moderate learning period.

4.    The cell phone is small and compact enough for a purse or bag, but perhaps a bit too bulky for a pocket.

 

Part (b) for Design Concepts:

Design Concepts:

1.    Visibility

2.    Feedback

3.    Mapping

4.    Consistency

Visibility is important in the cell phone¹s menu system and LCD display in order to make it obvious to the user what functions are available. Feedback is important to let the user know such things as: if a button has been pressed, if a voice message is waiting, if a phone call has come in, if the phone is set to ring or vibrate, etc. Mapping is important in the layout of the cell phone¹s keypad. Consistency is important in the cell phone¹s menu interface, e.g., is the same button always used to select a menu item; is the same button always used to move one level up in the menu hierarchy; etc.

 

Part (c) for Design Concepts:

Questions:

1.    Does the menu interface and LCD screen make it apparent to the user what functions are available and which one is currently in use?

2.    When the user makes a selection in the menu interface, is feedback provided which verifies that the selection has been made?

3.    Is the user kept apprised of incoming calls and voice and text messages?

4.    Is the numerical keypad laid out in the standard telephone layout?

5.    Are there dedicated buttons on the keypad which allow the user to scroll up and down the menu choices, as well as select and cancel menu choices?

Answers:

1.    The interface and screen do list functions available as well as the function currently in use; however, the small screen size necessitates scrolling in order to see all options.

2.    When a choice has been made, a message is displayed telling the user exactly what choice was made.

3.    Ringing or vibration informs the user of incoming calls; an icon is displayed on the screen to inform the user of received voice mail or text messages.

4.    The phone¹s numerical keypad is laid out according to the standard phone layout.

5.    There are dedicated up and down buttons, as well as a select button and a cancel button.

 

Part (b) for Usability Principles:

Usability Principles:

1.    Visibility of system status

2.    User control and freedom

3.    Consistency and standards

4.    Recognition rather than recall

5.    Aesthetic design

Visibility of system status is important as feedback so the user knows which function of the cell phone is currently being used. User control and freedom is important in the menu interface, to quickly let the user access different choices, or exit the menu interface entirely. Consistency and standards are important in the cell phone¹s menu interface and button layout. Recognition rather than recall is also important in the menu interface, in listing all the available options. Finally, aesthetic design is important to create a phone that is easy to use and portable.

 

Part (c) for Usability Principles:

Questions:

1.    Does the LCD screen clearly display which function is currently in use?

2.    Can the user navigate through the menus easily and consistently?

3.    Are all the functions that are currently available listed?

4.    Is the cell phone easy to use and portable?

Answers:

1.    The LCD screen does show the user what function they are currently using.

2.    Navigating through the menu hierarchy is easy due to the up and down navigation buttons, as well as the select and cancel buttons. The buttons perform consistent to their functions. However, the LCD screen is small and thus requires scrolling.

3.    The menu system does list all the current functions available; again, scrolling is required due to the restriction of the screen size.

4.    The phone is portable and easy to use when making phone calls; however, other functions require a learning period.

 

Part (e):

Possible Improvements to the Interface:

1.    Larger LCD screen, to increase readability and decrease the need for scrolling.

2.    Perhaps eliminating the games, calculator, and datebook. These possibly extraneous functions could be removed in order to lessen the complexity of the menu system.

3.    Streamlining the menu system to reduce the initial learning curve of the cell phone.

4.    More descriptive menu names to lessen confusion (especially when first learning to use the cell phone)