Announcements

Announcements

3/4
For your presentations on Friday 3/9, start with an attention getter, then present your view of what your component(s) will do, present your timetable (and revised timetable if necessary), and finally present your current status. Each person has 10 minutes +/- 1 minute for your presentation.
1/12
The game we will design and build in class will be a flight simulator RPG using the Ogre 3D open source graphics engine. Possible modules include:
1) dynamics (including flight simulation)
2) UI, conversation engine
3) AI
a) flocking & pathfinding for ground enemies
b) flying for enemy and friendly aircraft
4) scripting language (either home-brewed or existing language)
5) game engine (keep game state, do I/O, etc.)
6) Cross-platform (Win, OS X, and maybe Linux)
7) Networking (optional)
+) game scenario software (should be in scripting language)
+) game asset creation (procedural terrain generation, particles, etc.)

David N Chin
Last modified: Mon Jan 8 11:33:52 HST 2007