DirectX
	One of the biggest game development tool for Windows is DirectX.  After going 
through several releases, currently at 7.0, DirectX has proven itself to be valuable and 
stable.  As far as I remember, all of the current game releases require at least some 
version of DirectX.  Implementing DirectX seemed like a very logical move to make.  
	While there are several components to DirectX, I decided to only use two, 
DirectInput and DirectSound.  DirectDraw and Direct3D would not be needed since all of 
the graphics would be handled by OpenGL.  
	During my testing, I found that the DirectX version of my program ran noticeably 
faster than it did with GLUT.  However, it was extremely more difficult to create a 
window in the Win32 application.  From my research, it appears to be fairly standard, 
however, so anyone that has had previous Windows programming experience would 
likely have little problems using DirectX.  
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