Ling
423/640G: Cognitive Linguistics
Ben
Bergen
Meeting 9:
Experiment Design
September 23, 2008
Today
we'll walk through how to design experimental research in language and
cognition.
WARNING:
There is a lot more to experiment design than what you will find in this
introduction. I recommend before you begin to conduct large-scale work for
public dissemination that you consult more thorough publications, like the
paper assigned for today or Winer et al. (1991) or
Kirk (1982).
1.
Define your research question.
Your
research question is the reason for running the experiment in the first place. Some
criteria.
(a)
The
research should be novel - the answer to the question should not be known at
present
á
In
other words, your question should not be answerable by looking up previous
research.
(b) The answer to the question
should be interesting because it bears on some broader issue.
(c)
Your
research question must be answerable
(d) Your research question must be situated relative to the current state of knowledge. For instance: (1) A particular theory makes a prediction that another does not – which is right? (2) Previous empirical work on the topic fails to provided a convincing account, due to methodological or other difficulties. (3) You can reason out a prediction from first principles.
á So it shouldn't be Do children innately know what the word 'dog' means? because no theory predicts this, nor can it be arrived at from reasoning.
á
But it could be Do children innately know what a Noun is? because
theories make different claims
So
hereŐs a sample question:
When people process language
about other people experiencing emotions, do they experience the described
emotions?
This
would be a good research question:
(a)
We
donŐt know the answer, because not enough research has been done on it.
(b) Answering it could tell us about
how we extract meaning from language.
(c)
ItŐs
answerable, if you can measure the emotions people are experiencing while listening.
(d) Current work shows that people
experience perceptual and motor details of described scenes
2. Operationalize
your question
Once
you know what your question is, you need to identify a way to test in through
careful manipulation. This manipulation requires the definition of at least one
independent variable or factor and at least one dependent variable or dependent measure.
The dependent variable is the thing being
affected, which can be directly and reliably measured. For example, this could
be:
The independent variable is the thing that
is affecting the dependent variable. For example:
Once
you know your variables, you can rephrase your research question as a pair of
hypotheses.
You are
testing for evidence for the experimental hypothesis and against the null
hypothesis.
Next
time, we'll look at how statistics let us make conclusions about these two
hypotheses.
3.
Design details
Participants
and items
Any
experiment is conducted with a number of participants [the people taking part],
using a number of items [the things they're exposed to].
What
should participants be like?
What should items be like?
How many do I need of each?
Within or between participants?
Your independent variable[s] can
be manipulated either within or across participants.
Advantages of
within-participants design:
Advantages
of between-participants design
Some
experiments include both within- and between-participants factors. This perfectly acceptable.
4. Implement it
Your
actual study can be high- or low-tech, depending on
how finely you're manipulating stimuli and measuring responses. If you need
millisecond timing, you have to use a computer.
Some
typically used tasks that don't require a computer [and examples of what they can test]
Or you
can use a computer.
The
Language Analysis and Experimentation Labs http://www.ling.hawaii.edu/lae/ have
computers with software you can use for designing, running, and analyzing
results from experiments:
There
are good instructions for using them in the labs.

To use
the labs, you must become a "beginning user" - follow the "For
lab users" link on the lab web site. Do this right away if you want to run
an experiment in the labs this semester.
References
Kirk, RE. 1982. Experimental design: procedures for the
behavioral sciences. Monterey: Brooks/Cole Pub. Co.
Winer, BJ, DR
Brown, and KM Michels. 1991. Statistical principles in experimental design. New York:
McGraw-Hill