Ling 423/640G: Cognitive Linguistics           

Ben Bergen

 

Meeting 9: Experiment Design

September 23, 2008

 

Today we'll walk through how to design experimental research in language and cognition.

 

WARNING: There is a lot more to experiment design than what you will find in this introduction. I recommend before you begin to conduct large-scale work for public dissemination that you consult more thorough publications, like the paper assigned for today or Winer et al. (1991) or Kirk (1982).

 

1.     Define your research question.

 

Your research question is the reason for running the experiment in the first place. Some criteria.

 

(a)   The research should be novel - the answer to the question should not be known at present

á      In other words, your question should not be answerable by looking up previous research.

 

(b)  The answer to the question should be interesting because it bears on some broader issue.

 

(c)   Your research question must be answerable

 

(d)  Your research question must be situated relative to the current state of knowledge. For instance: (1) A particular theory makes a prediction that another does not – which is right? (2) Previous empirical work on the topic fails to provided a convincing account, due to methodological or other difficulties. (3) You can reason out a prediction from first principles.

á      So it shouldn't be Do children innately know what the word 'dog' means? because no theory predicts this, nor can it be arrived at from reasoning.

á      But it could be Do children innately know what a Noun is? because theories make different claims

 

So hereŐs a sample question:

 

When people process language about other people experiencing emotions, do they experience the described emotions?

 

This would be a good research question:

(a)   We donŐt know the answer, because not enough research has been done on it.

(b)  Answering it could tell us about how we extract meaning from language.

(c)   ItŐs answerable, if you can measure the emotions people are experiencing while listening.

(d)  Current work shows that people experience perceptual and motor details of described scenes

2. Operationalize your question

 

Once you know what your question is, you need to identify a way to test in through careful manipulation. This manipulation requires the definition of at least one independent variable or factor and at least one dependent variable or dependent measure.

 

The dependent variable is the thing being affected, which can be directly and reliably measured. For example, this could be:

 

The independent variable is the thing that is affecting the dependent variable. For example:

 

Once you know your variables, you can rephrase your research question as a pair of hypotheses.

 

You are testing for evidence for the experimental hypothesis and against the null hypothesis.

 

Next time, we'll look at how statistics let us make conclusions about these two hypotheses.

 

3. Design details

 

Participants and items

 

Any experiment is conducted with a number of participants [the people taking part], using a number of items [the things they're exposed to].

 

What should participants be like?

 

What should items be like?

 

How many do I need of each?

 

Within or between participants?

 

Your independent variable[s] can be manipulated either within or across participants.

 

Advantages of within-participants design:

 

Advantages of between-participants design

 

Some experiments include both within- and between-participants factors. This perfectly acceptable.

 

4. Implement it

 

Your actual study can be high- or low-tech, depending on how finely you're manipulating stimuli and measuring responses. If you need millisecond timing, you have to use a computer.

 

Some typically used tasks that don't require a computer [and examples of what they can test]


 

 

 

Or you can use a computer.

 

The Language Analysis and Experimentation Labs http://www.ling.hawaii.edu/lae/ have computers with software you can use for designing, running, and analyzing results from experiments:

 

There are good instructions for using them in the labs.

 


 

To use the labs, you must become a "beginning user" - follow the "For lab users" link on the lab web site. Do this right away if you want to run an experiment in the labs this semester.

 

References

 

Kirk, RE. 1982. Experimental design: procedures for the behavioral sciences. Monterey: Brooks/Cole Pub. Co.

Winer, BJ, DR Brown, and KM Michels. 1991. Statistical principles in experimental design. New York: McGraw-Hill